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CDirectPlaybackAnimNode
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CGroundIKSolveAnimNode::DebugSkeletonBoneType_t
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Half-Life: Alyx
animationsystem
CGroundIKSolveAnimNode::DebugSkeletonBoneType_t
CGroundIKSolveAnimNode::DebugSkeletonBoneType_t
uint32_t
CGroundIKSolveAnimNode::FLAG_NO_BONE_FLAGS
=
0
0x00
CGroundIKSolveAnimNode::FLAG_BONEFLEXDRIVER
=
4
0x04
CGroundIKSolveAnimNode::FLAG_CLOTH
=
8
0x08
CGroundIKSolveAnimNode::FLAG_PHYSICS
=
16
0x10
CGroundIKSolveAnimNode::FLAG_ATTACHMENT
=
32
0x20
CGroundIKSolveAnimNode::FLAG_ANIMATION
=
64
0x40
CGroundIKSolveAnimNode::FLAG_MESH
=
128
0x80
CGroundIKSolveAnimNode::FLAG_HITBOX
=
256
0x0100
CGroundIKSolveAnimNode::FLAG_RETARGET_SRC
=
512
0x0200
CGroundIKSolveAnimNode::FLAG_BONE_USED_BY_VERTEX_LOD0
=
1024
0x0400
CGroundIKSolveAnimNode::FLAG_BONE_USED_BY_VERTEX_LOD1
=
2048
0x0800
CGroundIKSolveAnimNode::FLAG_BONE_USED_BY_VERTEX_LOD2
=
4096
0x1000
CGroundIKSolveAnimNode::FLAG_BONE_USED_BY_VERTEX_LOD3
=
8192
0x2000
CGroundIKSolveAnimNode::FLAG_BONE_USED_BY_VERTEX_LOD4
=
16384
0x4000
CGroundIKSolveAnimNode::FLAG_BONE_USED_BY_VERTEX_LOD5
=
32768
0x8000
CGroundIKSolveAnimNode::FLAG_BONE_USED_BY_VERTEX_LOD6
=
65536
0x010000
CGroundIKSolveAnimNode::FLAG_BONE_USED_BY_VERTEX_LOD7
=
131072
0x020000
CGroundIKSolveAnimNode::FLAG_BONE_MERGE_READ
=
262144
0x040000
CGroundIKSolveAnimNode::FLAG_BONE_MERGE_WRITE
=
524288
0x080000
CGroundIKSolveAnimNode::BLEND_PREALIGNED
=
1048576
0x100000
CGroundIKSolveAnimNode::FLAG_RIGIDLENGTH
=
2097152
0x200000
CGroundIKSolveAnimNode::FLAG_PROCEDURAL
=
4194304
0x400000
CGroundIKSolveAnimNode::FLAG_IK
=
8388608
0x800000
CGroundIKSolveAnimNode::FLAG_ALL_BONE_FLAGS
=
16777215
0xFFFFFF
Referenced by (1)
CGroundIKSolveAnimNode
m_DebugDrawBoneTypes