Source 2 Viewer
  • AimMatrixBlendMode
  • AnimNodeID
  • AnimNodeNetworkMode
  • AnimParamButton_t
  • AnimParamID
  • AnimPoseControl
  • AnimStateID
  • AnimTagID
  • AnimVRHandMotionRange_t
  • AnimValueSource
  • AnimVectorSource
  • AnimVrBoneTransformSource_t
  • AnimVrFingerSplay_t
  • AnimationDecodeDebugDumpElement_t
  • AnimationDecodeDebugDump_t
  • AnimationProcessingType_t
  • AnimationSnapshotBase_t
  • AnimationSnapshotType_t
  • AnimationSnapshot_t
  • BinaryNodeChildOption
  • BinaryNodeTiming
  • Blend2DMode
  • BlendKeyType
  • BoneMaskBlendSpace
  • CActivityValueList
  • CActivityValues
  • CAddAnimNode
  • CAimMatrixAnimNode
  • CAnimActivity
  • CAnimAnimEvent
  • CAnimBone
  • CAnimBoneDifference
  • CAnimData
  • CAnimDataChannelDesc
  • CAnimDecoder
  • CAnimDesc
  • CAnimDesc_Flag
  • CAnimEncodeDifference
  • CAnimEncodedFrames
  • CAnimFrameBlockAnim
  • CAnimFrameSegment
  • CAnimGraphDebugReplay
  • CAnimGraphGeneralSettings
  • CAnimGraphNetworkSettings
  • CAnimGraphSettingsGroup
  • CAnimGraphSettingsManager
  • CAnimIKRuleStallFrame
  • CAnimInputDamping
  • CAnimKeyData
  • CAnimLocalHierarchy
  • CAnimMorphDifference
  • CAnimMotorList
  • CAnimMovement
  • CAnimMovementManager
  • CAnimMovementSettings
  • CAnimNodeBase
  • CAnimNodeList
  • CAnimParameterBase
  • CAnimParameterList
  • CAnimReplayFrame
  • CAnimRetargetChainData
  • CAnimRetargetData
  • CAnimRetargetElementData
  • CAnimSequenceParams
  • CAnimState
  • CAnimStateConditionBase
  • CAnimStateList
  • CAnimStateTransition
  • CAnimTagBase
  • CAnimTagManager
  • CAnimTagSpan
  • CAnimUser
  • CAnimUserDifference
  • CAnimationGraph
  • CAnimationGraphVisualizerAxis
  • CAnimationGraphVisualizerLine
  • CAnimationGraphVisualizerPie
  • CAnimationGraphVisualizerPrimitiveBase
  • CAnimationGraphVisualizerPrimitiveType
  • CAnimationGraphVisualizerSphere
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. animationsystem
  3. BinaryNodeChildOption

BinaryNodeChildOption

uint32_t
  • Child1 = 00x00
    MPropertyFriendlyName: "Child 1"
  • Child2 = 10x01
    MPropertyFriendlyName: "Child 2"
Referenced by (3)
CAddAnimNodem_footMotionTimingCBoneMaskAnimNodem_footMotionTimingCSubtractAnimNodem_footMotionTiming
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.