Source 2 Viewer
  • Quaternion
  • QuaternionAligned
  • RadianEuler
  • Range_t
  • SndOpEventGuid_t
  • V_uuid_t
  • Vector
  • Vector2D
  • Vector4D
  • VectorAligned
  • VectorWS
  • WorldGroupId_t
  • fltx4
  • matrix3x4_t
  • matrix3x4a_t
  • AimMatrixBlendMode
  • AnimNodeID
  • AnimNodeNetworkMode
  • AnimParamButton_t
  • AnimParamID
  • AnimPoseControl
  • AnimStateID
  • AnimTagID
  • AnimVRHandMotionRange_t
  • AnimValueSource
  • AnimVectorSource
  • AnimVrBoneTransformSource_t
  • AnimVrFingerSplay_t
  • AnimationDecodeDebugDumpElement_t
  • AnimationDecodeDebugDump_t
  • AnimationProcessingType_t
  • AnimationSnapshotBase_t
  • AnimationSnapshotType_t
  • AnimationSnapshot_t
  • BinaryNodeChildOption
  • BinaryNodeTiming
  • Blend2DMode
  • BlendKeyType
  • BoneMaskBlendSpace
  • CActivityValueList
  • CActivityValues
  • CAddAnimNode
  • CAimMatrixAnimNode
  • CAnimActivity
  • CAnimAnimEvent
  • CAnimBone
  • CAnimBoneDifference
  • CAnimData
  • CAnimDataChannelDesc
  • CAnimDecoder
  • CAnimDesc
  • CAnimDesc_Flag
  • CAnimEncodeDifference
  • CAnimEncodedFrames
  • CAnimFrameBlockAnim
  • CAnimFrameSegment
  • CAnimGraphDebugReplay
  • CAnimGraphGeneralSettings
  • CAnimGraphNetworkSettings
  • CAnimGraphSettingsGroup
  • CAnimGraphSettingsManager
  • CAnimIKRuleStallFrame
  • CAnimInputDamping
  • CAnimKeyData
  • CAnimLocalHierarchy
  • CAnimMorphDifference
  • CAnimMotorList
  • CAnimMovement
  • CAnimMovementManager
  • CAnimMovementSettings
  • CAnimNodeBase
  • CAnimNodeList
  • CAnimParameterBase
  • CAnimParameterList
  • CAnimReplayFrame
  • CAnimRetargetChainData
  • CAnimRetargetData
  • CAnimRetargetElementData
  • CAnimSequenceParams
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. animationsystem
  3. AnimParamButton_t

AnimParamButton_t

uint32_t
  • ANIMPARAM_BUTTON_NONE = 00x00
    MPropertyFriendlyName: "None"
  • ANIMPARAM_BUTTON_DPAD_UP = 10x01
    MPropertyFriendlyName: "Dpad Up"
  • ANIMPARAM_BUTTON_DPAD_RIGHT = 20x02
    MPropertyFriendlyName: "Dpad Right"
  • ANIMPARAM_BUTTON_DPAD_DOWN = 30x03
    MPropertyFriendlyName: "Dpad Down"
  • ANIMPARAM_BUTTON_DPAD_LEFT = 40x04
    MPropertyFriendlyName: "Dpad Left"
  • ANIMPARAM_BUTTON_A = 50x05
    MPropertyFriendlyName: "A"
  • ANIMPARAM_BUTTON_B = 60x06
    MPropertyFriendlyName: "B"
  • ANIMPARAM_BUTTON_X = 70x07
    MPropertyFriendlyName: "X"
  • ANIMPARAM_BUTTON_Y = 80x08
    MPropertyFriendlyName: "Y"
  • ANIMPARAM_BUTTON_LEFT_SHOULDER = 90x09
    MPropertyFriendlyName: "Left Shoulder"
  • ANIMPARAM_BUTTON_RIGHT_SHOULDER = 100x0A
    MPropertyFriendlyName: "Right Shoulder"
  • ANIMPARAM_BUTTON_LTRIGGER = 110x0B
    MPropertyFriendlyName: "Left Trigger"
  • ANIMPARAM_BUTTON_RTRIGGER = 120x0C
    MPropertyFriendlyName: "Right Trigger"
Referenced by (1)
CAnimParameterBasem_previewButton
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.