Source 2 Viewer
  • ViewSmoothingData_t
  • VortigauntHealState_t
  • WalkRunState_t
  • WeaponProficiency_t
  • animinteractbone_t
  • attached_item_t
  • doorCheck_e
  • dynpitchvol_base_t
  • dynpitchvol_t
  • eyeState_t
  • filter_t
  • fogplayerparams_t
  • last_incoming_hit_t
  • lerpdata_t
  • locksound_t
  • magnetted_objects_t
  • navproperties_t
  • physicspropinteractivebone_t
  • rollingsoundstate_t
  • sound_states
  • thrown_objects_t
  • vehicle_controlparams_t
  • vehicle_crashsound_t
  • vehicle_gear_t
  • vehiclesounds_t
  • washentity_t
  • CBufferString
  • CEntityHandle
  • CEntityIndex
  • CGlobalSymbol
  • CGlobalSymbolCaseSensitive
  • CHandle
  • CKeyValues3Array
  • CKeyValues3Table
  • CNetworkedQuantizedFloat
  • CPlayerSlot
  • CResourceArray
  • CResourcePointer
  • CResourceString
  • CSmartPtr
  • CSplitScreenSlot
  • CStrongHandle
  • CStrongHandleCopyable
  • CStrongHandleVoid
  • CTransform
  • CUtlHashtable
  • CUtlString
  • CUtlStringToken
  • CUtlSymbol
  • CUtlSymbolLarge
  • CUtlVector
  • CUtlVectorFixedGrowable
  • CVariantBase
  • CWeakHandle
  • Color
  • DegreeEuler
  • FourVectors
  • KeyValues3
  • QAngle
  • Quaternion
  • QuaternionAligned
  • RadianEuler
  • Range_t
  • SndOpEventGuid_t
  • V_uuid_t
  • Vector
  • Vector2D
  • Vector4D
  • VectorAligned
  • VectorWS
  • WorldGroupId_t
  • fltx4
  • matrix3x4_t
  • matrix3x4a_t
  • AimMatrixBlendMode
  • AnimNodeID
  • AnimNodeNetworkMode
  • AnimParamButton_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. sound_states

sound_states

uint32_t
  • SS_NONE = 00x00
  • SS_SHUTDOWN = 10x01
  • SS_SHUTDOWN_WATER = 20x02
  • SS_START_WATER = 30x03
  • SS_START_IDLE = 40x04
  • SS_IDLE = 50x05
  • SS_GEAR_0 = 60x06
  • SS_GEAR_1 = 70x07
  • SS_GEAR_2 = 80x08
  • SS_GEAR_3 = 90x09
  • SS_GEAR_4 = 100x0A
  • SS_SLOWDOWN = 110x0B
  • SS_SLOWDOWN_HIGHSPEED = 120x0C
  • SS_GEAR_0_RESUME = 130x0D
  • SS_GEAR_1_RESUME = 140x0E
  • SS_GEAR_2_RESUME = 150x0F
  • SS_GEAR_3_RESUME = 160x10
  • SS_GEAR_4_RESUME = 170x11
  • SS_TURBO = 180x12
  • SS_REVERSE = 190x13
  • SS_NUM_STATES = 200x14
Referenced by (1)
CBaseServerVehiclem_soundState
Machine-readable data for scripts and AI agents: llms.txt.