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ViewSmoothingData_t
VortigauntHealState_t
WalkRunState_t
WeaponProficiency_t
animinteractbone_t
attached_item_t
doorCheck_e
dynpitchvol_base_t
dynpitchvol_t
eyeState_t
filter_t
fogplayerparams_t
last_incoming_hit_t
lerpdata_t
locksound_t
magnetted_objects_t
navproperties_t
physicspropinteractivebone_t
rollingsoundstate_t
sound_states
thrown_objects_t
vehicle_controlparams_t
vehicle_crashsound_t
vehicle_gear_t
vehiclesounds_t
washentity_t
_intrinsic (48)
CBufferString
CEntityHandle
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CHandle
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Range_t
SndOpEventGuid_t
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VectorWS
WorldGroupId_t
fltx4
matrix3x4_t
matrix3x4a_t
animationsystem (221)
AimMatrixBlendMode
AnimNodeID
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AnimParamButton_t
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Half-Life: Alyx
server
sound_states
sound_states
uint32_t
SS_NONE
=
0
0x00
SS_SHUTDOWN
=
1
0x01
SS_SHUTDOWN_WATER
=
2
0x02
SS_START_WATER
=
3
0x03
SS_START_IDLE
=
4
0x04
SS_IDLE
=
5
0x05
SS_GEAR_0
=
6
0x06
SS_GEAR_1
=
7
0x07
SS_GEAR_2
=
8
0x08
SS_GEAR_3
=
9
0x09
SS_GEAR_4
=
10
0x0A
SS_SLOWDOWN
=
11
0x0B
SS_SLOWDOWN_HIGHSPEED
=
12
0x0C
SS_GEAR_0_RESUME
=
13
0x0D
SS_GEAR_1_RESUME
=
14
0x0E
SS_GEAR_2_RESUME
=
15
0x0F
SS_GEAR_3_RESUME
=
16
0x10
SS_GEAR_4_RESUME
=
17
0x11
SS_TURBO
=
18
0x12
SS_REVERSE
=
19
0x13
SS_NUM_STATES
=
20
0x14
Referenced by (1)
CBaseServerVehicle
m_soundState