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CStateMachineAnimNode
CStepsRemainingMetric
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CStringAnimTag
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CTagCondition
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CTurnHelperAnimNode
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CVectorAnimParameter
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ChoiceBlendMethod
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FootFallTagFoot_t
FootLockSubVisualization
FootstepLandedFootSoundType_t
GroundIKTiltSource_t
IKBoneNameAndIndex_t
IKSolverSettings_t
IKSolverType
IKTargetCoordinateSystem
IKTargetSettings_t
IKTargetSource
IkEndEffectorType
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JiggleBoneSimSpace
MotionSamplingMethod
PathStatusOptions
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SelectionSource_t
SelectorTagBehavior_t
SeqCmd_t
SeqPoseSetting_t
SolveIKChainAnimNodeDebugSetting
SolveIKChainAnimNodeSettingSource
fieldtype_t
assetsystem (1)
AssetEditInfoDataType_t
engine2 (38)
EngineLoopState_t
EventAdvanceTick_t
EventAppShutdown_t
EventClientAdvanceTick_t
EventClientFrameSimulate_t
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EventClientPauseSimulate_t
EventClientPollInput_t
EventClientPollNetworking_t
EventClientPostAdvanceTick_t
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EventClientPreOutput_t
EventClientPreSimulate_t
EventClientProcessGameInput_t
EventClientProcessInput_t
EventClientProcessNetworking_t
EventClientSceneSystemThreadStateChange_t
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EventClientSimulate_t
EventFrameBoundary_t
EventModInitialized_t
EventPostAdvanceTick_t
EventPostDataUpdate_t
EventPreDataUpdate_t
EventProfileStorageAvailable_t
EventServerAdvanceTick_t
EventServerPollNetworking_t
EventServerPostAdvanceTick_t
EventServerPostSimulate_t
EventServerProcessNetworking_t
EventServerSimulate_t
EventSetTime_t
EventSimpleLoopFrameUpdate_t
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Half-Life: Alyx
animationsystem
FinishedConditionOption
FinishedConditionOption
uint32_t
FinishedConditionOption_OnFinished
=
0
0x00
MPropertyFriendlyName
: "On Finished"
FinishedConditionOption_OnAlmostFinished
=
1
0x01
MPropertyFriendlyName
: "On Almost Finished"
Referenced by (1)
CFinishedCondition
m_option
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