Source 2 Viewer
  • CStateMachineAnimNode
  • CStepsRemainingMetric
  • CStopAtGoalAnimNode
  • CStringAnimTag
  • CSubtractAnimNode
  • CTagCondition
  • CTaskStatusAnimTag
  • CTimeCondition
  • CTimeRemainingMetric
  • CTurnHelperAnimNode
  • CTwoBoneIKAnimNode
  • CVectorAnimParameter
  • CWayPointHelperAnimNode
  • ChoiceBlendMethod
  • ChoiceChangeMethod
  • ChoiceMethod
  • ControlValue
  • DampingSpeedFunction
  • FacingMode
  • FinishedConditionOption
  • FootFallTagFoot_t
  • FootLockSubVisualization
  • FootstepLandedFootSoundType_t
  • GroundIKTiltSource_t
  • IKBoneNameAndIndex_t
  • IKSolverSettings_t
  • IKSolverType
  • IKTargetCoordinateSystem
  • IKTargetSettings_t
  • IKTargetSource
  • IkEndEffectorType
  • IkTargetType
  • JiggleBoneSimSpace
  • MotionSamplingMethod
  • PathStatusOptions
  • ResetCycleOption
  • SelectionSource_t
  • SelectorTagBehavior_t
  • SeqCmd_t
  • SeqPoseSetting_t
  • SolveIKChainAnimNodeDebugSetting
  • SolveIKChainAnimNodeSettingSource
  • fieldtype_t
  • AssetEditInfoDataType_t
  • EngineLoopState_t
  • EventAdvanceTick_t
  • EventAppShutdown_t
  • EventClientAdvanceTick_t
  • EventClientFrameSimulate_t
  • EventClientOutput_t
  • EventClientPauseSimulate_t
  • EventClientPollInput_t
  • EventClientPollNetworking_t
  • EventClientPostAdvanceTick_t
  • EventClientPostOutput_t
  • EventClientPostSimulate_t
  • EventClientPreOutput_t
  • EventClientPreSimulate_t
  • EventClientProcessGameInput_t
  • EventClientProcessInput_t
  • EventClientProcessNetworking_t
  • EventClientSceneSystemThreadStateChange_t
  • EventClientSendInput_t
  • EventClientSimulate_t
  • EventFrameBoundary_t
  • EventModInitialized_t
  • EventPostAdvanceTick_t
  • EventPostDataUpdate_t
  • EventPreDataUpdate_t
  • EventProfileStorageAvailable_t
  • EventServerAdvanceTick_t
  • EventServerPollNetworking_t
  • EventServerPostAdvanceTick_t
  • EventServerPostSimulate_t
  • EventServerProcessNetworking_t
  • EventServerSimulate_t
  • EventSetTime_t
  • EventSimpleLoopFrameUpdate_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. animationsystem
  3. FinishedConditionOption

FinishedConditionOption

uint32_t
  • FinishedConditionOption_OnFinished = 00x00
    MPropertyFriendlyName: "On Finished"
  • FinishedConditionOption_OnAlmostFinished = 10x01
    MPropertyFriendlyName: "On Almost Finished"
Referenced by (1)
CFinishedConditionm_option
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.