Source 2 Viewer
  • FootFallTagFoot_t
  • FootLockSubVisualization
  • FootstepLandedFootSoundType_t
  • GroundIKTiltSource_t
  • IKBoneNameAndIndex_t
  • IKSolverSettings_t
  • IKSolverType
  • IKTargetCoordinateSystem
  • IKTargetSettings_t
  • IKTargetSource
  • IkEndEffectorType
  • IkTargetType
  • JiggleBoneSimSpace
  • MotionSamplingMethod
  • PathStatusOptions
  • ResetCycleOption
  • SelectionSource_t
  • SelectorTagBehavior_t
  • SeqCmd_t
  • SeqPoseSetting_t
  • SolveIKChainAnimNodeDebugSetting
  • SolveIKChainAnimNodeSettingSource
  • fieldtype_t
  • AssetEditInfoDataType_t
  • EngineLoopState_t
  • EventAdvanceTick_t
  • EventAppShutdown_t
  • EventClientAdvanceTick_t
  • EventClientFrameSimulate_t
  • EventClientOutput_t
  • EventClientPauseSimulate_t
  • EventClientPollInput_t
  • EventClientPollNetworking_t
  • EventClientPostAdvanceTick_t
  • EventClientPostOutput_t
  • EventClientPostSimulate_t
  • EventClientPreOutput_t
  • EventClientPreSimulate_t
  • EventClientProcessGameInput_t
  • EventClientProcessInput_t
  • EventClientProcessNetworking_t
  • EventClientSceneSystemThreadStateChange_t
  • EventClientSendInput_t
  • EventClientSimulate_t
  • EventFrameBoundary_t
  • EventModInitialized_t
  • EventPostAdvanceTick_t
  • EventPostDataUpdate_t
  • EventPreDataUpdate_t
  • EventProfileStorageAvailable_t
  • EventServerAdvanceTick_t
  • EventServerPollNetworking_t
  • EventServerPostAdvanceTick_t
  • EventServerPostSimulate_t
  • EventServerProcessNetworking_t
  • EventServerSimulate_t
  • EventSetTime_t
  • EventSimpleLoopFrameUpdate_t
  • EventSimulate_t
  • EventSplitScreenStateChanged_t
  • IRecipientFilter
  • SignonState_t
  • CEmptyEntityInstance
  • CEntityComponent
  • CEntityComponentHelper
  • CEntityIOOutput
  • CEntityIdentity
  • CEntityInstance
  • CNetworkVarChainer
  • CScriptComponent
  • CVariantDefaultAllocator
  • EntComponentInfo_t
  • EntInput_t
  • EntOutput_t
  • EntityDormancyType_t
  • EntityIOTargetType_t
  • IHandleEntity
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. animationsystem
  3. SeqPoseSetting_t

SeqPoseSetting_t

uint32_t
  • SEQ_POSE_SETTING_CONSTANT = 00x00
  • SEQ_POSE_SETTING_ROTATION = 10x01
  • SEQ_POSE_SETTING_POSITION = 20x02
  • SEQ_POSE_SETTING_VELOCITY = 30x03
Also in
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Machine-readable data for scripts and AI agents: llms.txt.