Source 2 Viewer
  • CTwoBoneIKAnimNode
  • CVectorAnimParameter
  • CWayPointHelperAnimNode
  • ChoiceBlendMethod
  • ChoiceChangeMethod
  • ChoiceMethod
  • ControlValue
  • DampingSpeedFunction
  • FacingMode
  • FinishedConditionOption
  • FootFallTagFoot_t
  • FootLockSubVisualization
  • FootstepLandedFootSoundType_t
  • GroundIKTiltSource_t
  • IKBoneNameAndIndex_t
  • IKSolverSettings_t
  • IKSolverType
  • IKTargetCoordinateSystem
  • IKTargetSettings_t
  • IKTargetSource
  • IkEndEffectorType
  • IkTargetType
  • JiggleBoneSimSpace
  • MotionSamplingMethod
  • PathStatusOptions
  • ResetCycleOption
  • SelectionSource_t
  • SelectorTagBehavior_t
  • SeqCmd_t
  • SeqPoseSetting_t
  • SolveIKChainAnimNodeDebugSetting
  • SolveIKChainAnimNodeSettingSource
  • fieldtype_t
  • AssetEditInfoDataType_t
  • EngineLoopState_t
  • EventAdvanceTick_t
  • EventAppShutdown_t
  • EventClientAdvanceTick_t
  • EventClientFrameSimulate_t
  • EventClientOutput_t
  • EventClientPauseSimulate_t
  • EventClientPollInput_t
  • EventClientPollNetworking_t
  • EventClientPostAdvanceTick_t
  • EventClientPostOutput_t
  • EventClientPostSimulate_t
  • EventClientPreOutput_t
  • EventClientPreSimulate_t
  • EventClientProcessGameInput_t
  • EventClientProcessInput_t
  • EventClientProcessNetworking_t
  • EventClientSceneSystemThreadStateChange_t
  • EventClientSendInput_t
  • EventClientSimulate_t
  • EventFrameBoundary_t
  • EventModInitialized_t
  • EventPostAdvanceTick_t
  • EventPostDataUpdate_t
  • EventPreDataUpdate_t
  • EventProfileStorageAvailable_t
  • EventServerAdvanceTick_t
  • EventServerPollNetworking_t
  • EventServerPostAdvanceTick_t
  • EventServerPostSimulate_t
  • EventServerProcessNetworking_t
  • EventServerSimulate_t
  • EventSetTime_t
  • EventSimpleLoopFrameUpdate_t
  • EventSimulate_t
  • EventSplitScreenStateChanged_t
  • IRecipientFilter
  • SignonState_t
  • CEmptyEntityInstance
  • CEntityComponent
  • CEntityComponentHelper
  • CEntityIOOutput
  • CEntityIdentity
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. animationsystem
  3. IKTargetSource

IKTargetSource

uint32_t
  • IKTARGETSOURCE_Bone = 00x00
    MPropertyFriendlyName: "Bone"
  • IKTARGETSOURCE_AnimgraphParameter = 10x01
    MPropertyFriendlyName: "Animgraph Parameter"
  • IKTARGETSOURCE_COUNT = 20x02
Referenced by (1)
IKTargetSettings_tm_TargetSource
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.