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CSingleFrameAnimNode
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FootFallTagFoot_t
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FootstepLandedFootSoundType_t
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assetsystem (1)
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engine2 (38)
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Half-Life: Alyx
animationsystem
ChoiceBlendMethod
ChoiceBlendMethod
uint32_t
SingleBlendTime
=
0
0x00
MPropertyFriendlyName
: "Single Blend Time"
PerChoiceBlendTimes
=
1
0x01
MPropertyFriendlyName
: "Per-Choice Blend Times"
Referenced by (1)
CChoiceAnimNode
m_blendMethod
Also in
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Dota 2
Deadlock