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Half-Life: Alyx
animationsystem
IkEndEffectorType
IkEndEffectorType
uint32_t
IkEndEffector_Attachment
=
0
0x00
MPropertyFriendlyName
: "Attachment"
IkEndEffector_Bone
=
1
0x01
MPropertyFriendlyName
: "Last Bone in Chain"
Referenced by (1)
CTwoBoneIKAnimNode
m_endEffectorType
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Deadlock