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  • FootLockSubVisualization
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  • SolveIKChainAnimNodeSettingSource
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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. animationsystem
  3. SolveIKChainAnimNodeDebugSetting

SolveIKChainAnimNodeDebugSetting

uint32_t
  • SOLVEIKCHAINANIMNODEDEBUGSETTING_None = 00x00
    MPropertyFriendlyName: "None"
  • SOLVEIKCHAINANIMNODEDEBUGSETTING_X_Axis_Circle = 10x01
    MPropertyFriendlyName: "Debug X Axis Circle"
  • SOLVEIKCHAINANIMNODEDEBUGSETTING_Y_Axis_Circle = 20x02
    MPropertyFriendlyName: "Debug Y Axis Circle"
  • SOLVEIKCHAINANIMNODEDEBUGSETTING_Z_Axis_Circle = 30x03
    MPropertyFriendlyName: "Debug Z Axis Circle"
  • SOLVEIKCHAINANIMNODEDEBUGSETTING_Forward = 40x04
    MPropertyFriendlyName: "Debug Hold Forward"
  • SOLVEIKCHAINANIMNODEDEBUGSETTING_Up = 50x05
    MPropertyFriendlyName: "Debug Hold Up"
  • SOLVEIKCHAINANIMNODEDEBUGSETTING_Left = 60x06
    MPropertyFriendlyName: "Debug Hold Left"
Referenced by (1)
CSolveIKChainAnimNodeChainDatam_DebugSetting
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.