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CTimeCondition
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FootFallTagFoot_t
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FootstepLandedFootSoundType_t
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IKBoneNameAndIndex_t
IKSolverSettings_t
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engine2 (38)
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EventClientSceneSystemThreadStateChange_t
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Half-Life: Alyx
animationsystem
IKSolverType
IKSolverType
uint32_t
IKSOLVER_Perlin
=
0
0x00
MPropertyFriendlyName
: "Perlin"
IKSOLVER_TwoBone
=
1
0x01
MPropertyFriendlyName
: "Two Bone"
IKSOLVER_Fabrik
=
2
0x02
MPropertyFriendlyName
: "FABRIK"
IKSOLVER_DogLeg3Bone
=
3
0x03
MPropertyFriendlyName
: "Dog Leg (3 Bone)"
IKSOLVER_CCD
=
4
0x04
MPropertyFriendlyName
: "CCD"
IKSOLVER_COUNT
=
5
0x05
Referenced by (2)
CFootLockAnimNode
m_ikSolverType
IKSolverSettings_t
m_SolverType
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