- Counter-Strike 2
- animgraphlib
- IKSolverType
Members
NameValueHex
0
MPropertyDescription: "Classic perlin 2-bone solver"
MPropertyFriendlyName: "Perlin"
1
MPropertyDescription: "2-bone solver that does not have singularities that Perlin does, and should be used as a default starting point for 2 bone solves."
MPropertyFriendlyName: "Two Bone"
2
MPropertyDescription: ""Forward And Backward Reaching Inverse Kinematics" solver - A solver that can handle any number of bones and works by iteratively solving for the position of each bone in the chain."
MPropertyFriendlyName: "FABRIK"
3
MPropertyDescription: "A 3-bone solver that uses two 2-bone solves under the hood to emulate a dog leg."
MPropertyFriendlyName: "Dog Leg (3-Bone)"
4
MPropertyDescription: "Cyclic Coordinate Descent solver - A solver that can handle any number of bones and works by iteratively solving for the rotation of each bone in the chain."
MPropertyFriendlyName: "CCD"