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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
4,516
ConVars & Commands
5,573
Show
All
4,516
Classes
3,881
Enums
635
Entities
852
Components
19
Networked
414
VData
27
Exclusive
482
IKTargetCoordinateSystem
IKTargetSettings_t
IKTargetSource
IkEndEffectorType
IkTargetType
JiggleBoneSettingsList_t
JiggleBoneSettings_t
JiggleBoneSimSpace
JumpCorrectionMethod
LinearRootMotionBlendMode_t
LookAtBone_t
LookAtOpFixedSettings_t
LookData
MatterialAttributeTagType_t
MotionBlendItem
MotionDBIndex
MotionIndex
MotionMatchingInstanceData
MotionSelection
MovementData
NetVarConfigIndex
OrientationWarpMode_t
OrientationWarpRootMotionSource_t
OrientationWarpTargetOffsetMode_t
PairedSequenceData
PairedSequence_t
ParamSpanSample_t
ParamSpan_t
PerTickSettings_t
PlayerInputMotorInstanceData_t
PoseType_t
RagdollPoseControl
ResetCycleOption
SampleCode
ScriptInfo_t
SelectorInstanceData_t
SelectorTagBehavior_t
SequenceData
SlopeData
SolveIKChainAnimNodeDebugSetting
SolveIKChainPoseOpFixedSettings_t
StanceInfo_t
StanceOverrideMode
StateActionBehavior
StepPhase
TagActionStatus
TagSpan_t
TagStatus
TargetSelectorAngleMode_t
TargetSelectorInstanceData_t
TargetWarpAngleMode_t
TargetWarpCorrectionMethod
TargetWarpTimingMethod
TraceSettings_t
TwoBoneIKSettings_t
VelocityMetricMode
WeightList
animlib
229
CNmAdditiveBlendTask
CNmAndNode::CDefinition
CNmAnimationPoseNode::CDefinition
CNmBitFlags
CNmBlend1DNode::CDefinition
CNmBlend2DNode::CDefinition
CNmBlendTask
CNmBlendTaskBase
CNmBodyGroupEvent
CNmBodyGroupNode::CDefinition
CNmBoneMaskBlendNode::CDefinition
CNmBoneMaskNode::CDefinition
CNmBoneMaskSelectorNode::CDefinition
CNmBoneMaskSwitchNode::CDefinition
CNmBoneMaskValueNode::CDefinition
CNmBoneWeightList
CNmBoolValueNode::CDefinition
CNmCachedBoolNode::CDefinition
CNmCachedFloatNode::CDefinition
CNmCachedIDNode::CDefinition
CNmCachedPoseReadTask
CNmCachedPoseWriteTask
Type
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to search schemas
Counter-Strike 2
animgraphlib
MovementData
MovementData
232 bytes (0xE8), align 4
Source
Also in
Dota 2
Deadlock
Fields
Name
Type
Offset
m_goalWayPointPos
Vector
0
0x00
m_vMoveDir
CAnimNetVar
<
Vector
>
= [1,0,0]
12
0x0C
m_vAcceleration
CAnimNetVar
<
Vector
>
32
0x20
m_flCurrentMoveSpeed
CAnimNetVar
<
float32
>
52
0x34
m_flTargetMoveSpeed
CAnimNetVar
<
float32
>
64
0x40
m_flGoalDistance
CAnimNetVar
<
float32
>
= -1
76
0x4C
m_flBoundaryRadius
CAnimNetVar
<
float32
>
= 100
88
0x58
m_bGoalChanged
bool
100
0x64
m_bHasPath
CAnimNetVar
<
bool
>
104
0x68
m_flFacingHeading
CAnimNetVar
<
float32
>
116
0x74
m_vManualFacingDirection
Vector
= [1,0,0]
128
0x80
m_vManualFacingTarget
VectorWS
140
0x8C
m_nFacingMode
CAnimNetVar
<
uint8
>
152
0x98
m_bForceFacing
CAnimNetVar
<
bool
>
164
0xA4
m_nActiveMotorIndex
CAnimNetVar
<
int32
>
= -1
176
0xB0
m_bOnGround
CAnimNetVar
<
bool
>
= true
188
0xBC
m_vFacingPosition
CAnimNetVar
<
Vector
>
200
0xC8
m_vPrevFacingPosition
Vector
220
0xDC