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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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4,516
Classes
3,881
Enums
635
Entities
852
Components
19
Networked
414
VData
27
Exclusive
482
HandshakeTagType_t
HitReactFixedSettings_t
IAnimationGraphInstance
IKBoneNameAndIndex_t
IKChannelMode
IKDemoCaptureSettings_t
IKSolverSettings_t
IKSolverType
IKTargetCoordinateSystem
IKTargetSettings_t
IKTargetSource
IkEndEffectorType
IkTargetType
JiggleBoneSettingsList_t
JiggleBoneSettings_t
JiggleBoneSimSpace
JumpCorrectionMethod
LinearRootMotionBlendMode_t
LookAtBone_t
LookAtOpFixedSettings_t
LookData
MatterialAttributeTagType_t
MotionBlendItem
MotionDBIndex
MotionIndex
MotionMatchingInstanceData
MotionSelection
MovementData
NetVarConfigIndex
OrientationWarpMode_t
OrientationWarpRootMotionSource_t
OrientationWarpTargetOffsetMode_t
PairedSequenceData
PairedSequence_t
ParamSpanSample_t
ParamSpan_t
PerTickSettings_t
PlayerInputMotorInstanceData_t
PoseType_t
RagdollPoseControl
ResetCycleOption
SampleCode
ScriptInfo_t
SelectorInstanceData_t
SelectorTagBehavior_t
SequenceData
SlopeData
SolveIKChainAnimNodeDebugSetting
SolveIKChainPoseOpFixedSettings_t
StanceInfo_t
StanceOverrideMode
StateActionBehavior
StepPhase
TagActionStatus
TagSpan_t
TagStatus
TargetSelectorAngleMode_t
TargetSelectorInstanceData_t
TargetWarpAngleMode_t
TargetWarpCorrectionMethod
TargetWarpTimingMethod
TraceSettings_t
TwoBoneIKSettings_t
VelocityMetricMode
WeightList
animlib
229
CNmAdditiveBlendTask
CNmAndNode::CDefinition
CNmAnimationPoseNode::CDefinition
CNmBitFlags
CNmBlend1DNode::CDefinition
CNmBlend2DNode::CDefinition
CNmBlendTask
CNmBlendTaskBase
CNmBodyGroupEvent
CNmBodyGroupNode::CDefinition
CNmBoneMaskBlendNode::CDefinition
CNmBoneMaskNode::CDefinition
CNmBoneMaskSelectorNode::CDefinition
CNmBoneMaskSwitchNode::CDefinition
Type
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Counter-Strike 2
animgraphlib
LookAtOpFixedSettings_t
LookAtOpFixedSettings_t
208 bytes (0xD0), align 16
Source
Used by fields
CLookAtUpdateNode
m_opFixedSettings
Also in
Dota 2
Deadlock
Fields
Name
Type
Offset
m_attachment
CAnimAttachment
0
0x00
m_damping
CAnimInputDamping
128
0x80
m_bones
CUtlVector
<
LookAtBone_t
>
152
0x98
m_flYawLimit
float32
= 45
176
0xB0
m_flPitchLimit
float32
= 45
180
0xB4
m_flHysteresisInnerAngle
float32
= 1
184
0xB8
m_flHysteresisOuterAngle
float32
= 20
188
0xBC
m_bRotateYawForward
bool
= true
192
0xC0
m_bMaintainUpDirection
bool
193
0xC1
m_bTargetIsPosition
bool
= true
194
0xC2
m_bUseHysteresis
bool
195
0xC3