Source 2 Viewer
HandshakeTagType_t
HitReactFixedSettings_t
IAnimationGraphInstance
IKBoneNameAndIndex_t
IKChannelMode
IKDemoCaptureSettings_t
IKSolverSettings_t
IKSolverType
IKTargetCoordinateSystem
IKTargetSettings_t
IKTargetSource
IkEndEffectorType
IkTargetType
JiggleBoneSettingsList_t
JiggleBoneSettings_t
JiggleBoneSimSpace
JumpCorrectionMethod
LinearRootMotionBlendMode_t
LookAtBone_t
LookAtOpFixedSettings_t
LookData
MatterialAttributeTagType_t
MotionBlendItem
MotionDBIndex
MotionIndex
MotionMatchingInstanceData
MotionSelection
MovementData
NetVarConfigIndex
OrientationWarpMode_t
OrientationWarpRootMotionSource_t
OrientationWarpTargetOffsetMode_t
PairedSequenceData
PairedSequence_t
ParamSpanSample_t
ParamSpan_t
PerTickSettings_t
PlayerInputMotorInstanceData_t
PoseType_t
RagdollPoseControl
ResetCycleOption
SampleCode
ScriptInfo_t
SelectorInstanceData_t
SelectorTagBehavior_t
SequenceData
SlopeData
SolveIKChainAnimNodeDebugSetting
SolveIKChainPoseOpFixedSettings_t
StanceInfo_t
StanceOverrideMode
StateActionBehavior
StepPhase
TagSpan_t
TargetSelectorAngleMode_t
TargetSelectorInstanceData_t
TargetWarpAngleMode_t
TargetWarpCorrectionMethod
TargetWarpTimingMethod
TraceSettings_t
TwoBoneIKSettings_t
VelocityMetricMode
WeightList
animlib (213)
CNmAdditiveBlendTask
CNmAndNode::CDefinition
CNmAnimationPoseNode::CDefinition
CNmBitFlags
CNmBlend1DNode::CDefinition
CNmBlend2DNode::CDefinition
CNmBlendTask
CNmBlendTaskBase
CNmBodyGroupEvent
CNmBoneMaskBlendNode::CDefinition
CNmBoneMaskNode::CDefinition
CNmBoneMaskSelectorNode::CDefinition
CNmBoneMaskSwitchNode::CDefinition
CNmBoneMaskValueNode::CDefinition
CNmBoneWeightList
CNmBoolValueNode::CDefinition
Type
/
to search
Dota 2
animgraphlib
LookAtOpFixedSettings_t
LookAtOpFixedSettings_t
m_attachment
:
CAnimAttachment
= {"m_influenceRotations":[[0,0,0,0],[0,0,0,0],[0,0,0,0]],"m_influenceOffsets":[[0,0,0],[0,0,0],[0,0,0]],"m_influenceIndices":[0,0,0],"m_influenceWeights":[0,0,0],"m_numInfluences":0}
0 (0x00)
m_damping
:
CAnimInputDamping
128 (0x80)
m_bones
:
CUtlVector
<
LookAtBone_t
>
152 (0x98)
m_flYawLimit
:
float32
= 45
176 (0xB0)
m_flPitchLimit
:
float32
= 45
180 (0xB4)
m_flHysteresisInnerAngle
:
float32
= 1
184 (0xB8)
m_flHysteresisOuterAngle
:
float32
= 20
188 (0xBC)
m_bRotateYawForward
:
bool
= true
192 (0xC0)
m_bMaintainUpDirection
:
bool
193 (0xC1)
m_bTargetIsPosition
:
bool
= true
194 (0xC2)
m_bUseHysteresis
:
bool
195 (0xC3)
Referenced by (1)
CLookAtUpdateNode
m_opFixedSettings
Also in
Counter-Strike 2
Deadlock