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  • DampingSpeedFunction
  • EDemoBoneSelectionMode
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  • FacingMode
  • FieldNetworkOption
  • FollowAttachmentSettings_t
  • FollowTargetOpFixedSettings_t
  • FootFallTagFoot_t
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  • FootLockSubVisualization
  • FootPinningPoseOpFixedData_t
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  • FootStepTrigger
  • FootstepJumpPhase_t
  • FootstepLandedFootSoundType_t
  • HandshakeTagState_t
  • HandshakeTagType_t
  • HitReactFixedSettings_t
  • IAnimationGraphInstance
  • IKBoneNameAndIndex_t
  • IKChannelMode
  • IKDemoCaptureSettings_t
  • IKSolverSettings_t
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  • JiggleBoneSettingsList_t
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  • SolveIKChainPoseOpFixedSettings_t
  • StanceInfo_t
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  • TagSpan_t
  • TargetSelectorAngleMode_t
  • TargetSelectorInstanceData_t
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  • TargetWarpTimingMethod
  • TraceSettings_t
  • TwoBoneIKSettings_t
  • VelocityMetricMode
Type / to search
  1. Dota 2
  2. animgraphlib
  3. HitReactFixedSettings_t

HitReactFixedSettings_t

MGetKV3ClassDefaults: Could not parse KV3 Defaults
  • m_nWeightListIndex: int320 (0x00)
  • m_nEffectedBoneCount: int324 (0x04)
  • m_flMaxImpactForce: float328 (0x08)
  • m_flMinImpactForce: float3212 (0x0C)
  • m_flWhipImpactScale: float3216 (0x10)
  • m_flCounterRotationScale: float3220 (0x14)
  • m_flDistanceFadeScale: float3224 (0x18)
  • m_flPropagationScale: float3228 (0x1C)
  • m_flWhipDelay: float3232 (0x20)
  • m_flSpringStrength: float3236 (0x24)
  • m_flWhipSpringStrength: float3240 (0x28)
  • m_flMaxAngleRadians: float3244 (0x2C)
  • m_nHipBoneIndex: int3248 (0x30)
  • m_flHipBoneTranslationScale: float3252 (0x34)
  • m_flHipDipSpringStrength: float3256 (0x38)
  • m_flHipDipImpactScale: float3260 (0x3C)
  • m_flHipDipDelay: float3264 (0x40)
Referenced by (1)
CHitReactUpdateNodem_opFixedSettings
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.