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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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14,143
CWayPointHelperInstanceData
CWayPointHelperUpdateNode
CZeroPoseUpdateNode
ChainToSolveData_t
ChoiceBlendMethod
ChoiceChangeMethod
ChoiceMethod
ConfigIndex
DampedPathMotorInstanceData_t
DampingSpeedFunction
EDemoBoneSelectionMode
EIKEndEffectorRotationFixUpMode
FacingMode
FieldNetworkOption
FollowAttachmentSettings_t
FollowTargetOpFixedSettings_t
FootFallTagFoot_t
FootFixedData_t
FootFixedSettings
FootLockPoseOpFixedSettings
FootLockSubVisualization
FootPinningPoseOpFixedData_t
FootPinningTimingSource
FootStepTrigger
FootstepJumpPhase_t
FootstepLandedFootSoundType_t
HandshakeTagState_t
HandshakeTagType_t
HitReactFixedSettings_t
IAnimationGraphInstance
IKBoneNameAndIndex_t
IKChannelMode
IKDemoCaptureSettings_t
IKSolverSettings_t
IKSolverType
IKTargetCoordinateSystem
IKTargetSettings_t
IKTargetSource
IkEndEffectorType
IkTargetType
JiggleBoneSettingsList_t
JiggleBoneSettings_t
JiggleBoneSimSpace
JumpCorrectionMethod
LinearRootMotionBlendMode_t
LookAtBone_t
LookAtOpFixedSettings_t
LookData
MatterialAttributeTagType_t
MotionBlendItem
MotionDBIndex
MotionIndex
MotionMatchingInstanceData
MotionSelection
MovementData
NetVarConfigIndex
OrientationWarpMode_t
OrientationWarpRootMotionSource_t
OrientationWarpTargetOffsetMode_t
PairedSequenceData
PairedSequence_t
ParamSpanSample_t
ParamSpan_t
PerTickSettings_t
PlayerInputMotorInstanceData_t
PoseType_t
RagdollPoseControl
ResetCycleOption
SampleCode
ScriptInfo_t
SelectorInstanceData_t
SelectorTagBehavior_t
SequenceData
SlopeData
SolveIKChainAnimNodeDebugSetting
SolveIKChainPoseOpFixedSettings_t
StanceInfo_t
StanceOverrideMode
StateActionBehavior
StepPhase
Type
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Dota 2
animgraphlib
FootLockPoseOpFixedSettings
FootLockPoseOpFixedSettings
104 bytes (0x68), align 8
Source
Used by fields
CFootLockUpdateNode
m_opFixedSettings
Also in
Counter-Strike 2
Deadlock
Fields
Name
Type
Offset
m_footInfo
CUtlVector
<
FootFixedData_t
>
0
0x00
m_hipDampingSettings
CAnimInputDamping
24
0x18
m_nHipBoneIndex
int32
= -1
48
0x30
m_ikSolverType
IKSolverType
= "IKSOLVER_TwoBone"
52
0x34
m_bApplyTilt
bool
56
0x38
m_bApplyHipDrop
bool
57
0x39
m_bAlwaysUseFallbackHinge
bool
58
0x3A
m_bApplyFootRotationLimits
bool
59
0x3B
m_bApplyLegTwistLimits
bool
60
0x3C
m_flMaxFootHeight
float32
= -12
64
0x40
m_flExtensionScale
float32
= 0.7
68
0x44
m_flMaxLegTwist
float32
= 180
72
0x48
m_bEnableLockBreaking
bool
76
0x4C
m_flLockBreakTolerance
float32
= 0.2
80
0x50
m_flLockBlendTime
float32
= 0.2
84
0x54
m_bEnableStretching
bool
88
0x58
m_flMaxStretchAmount
float32
= 2
92
0x5C
m_flStretchExtensionScale
float32
= 0.998
96
0x60