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  • CWarpSectionAnimTag
  • CWarpSectionAnimTagBase
  • CWayPointHelperInstanceData
  • CWayPointHelperUpdateNode
  • CZeroPoseUpdateNode
  • ChainToSolveData_t
  • ChoiceBlendMethod
  • ChoiceChangeMethod
  • ChoiceMethod
  • ConfigIndex
  • DampedPathMotorInstanceData_t
  • DampingSpeedFunction
  • EDemoBoneSelectionMode
  • EIKEndEffectorRotationFixUpMode
  • FacingMode
  • FieldNetworkOption
  • FollowAttachmentSettings_t
  • FollowTargetOpFixedSettings_t
  • FootFallTagFoot_t
  • FootFixedData_t
  • FootFixedSettings
  • FootLockPoseOpFixedSettings
  • FootLockSubVisualization
  • FootPinningPoseOpFixedData_t
  • FootPinningTimingSource
  • FootStepTrigger
  • FootstepJumpPhase_t
  • FootstepLandedFootSoundType_t
  • HandshakeTagState_t
  • HandshakeTagType_t
  • HitReactFixedSettings_t
  • IAnimationGraphInstance
  • IKBoneNameAndIndex_t
  • IKChannelMode
  • IKDemoCaptureSettings_t
  • IKSolverSettings_t
  • IKSolverType
  • IKTargetCoordinateSystem
  • IKTargetSettings_t
  • IKTargetSource
  • IkEndEffectorType
  • IkTargetType
  • JiggleBoneSettingsList_t
  • JiggleBoneSettings_t
  • JiggleBoneSimSpace
  • JumpCorrectionMethod
  • LinearRootMotionBlendMode_t
  • LookAtBone_t
  • LookAtOpFixedSettings_t
  • LookData
  • MatterialAttributeTagType_t
  • MotionBlendItem
  • MotionDBIndex
  • MotionIndex
  • MotionMatchingInstanceData
  • MotionSelection
  • MovementData
  • NetVarConfigIndex
  • OrientationWarpMode_t
  • OrientationWarpRootMotionSource_t
  • OrientationWarpTargetOffsetMode_t
  • PairedSequenceData
  • PairedSequence_t
  • ParamSpanSample_t
  • ParamSpan_t
  • PerTickSettings_t
  • PlayerInputMotorInstanceData_t
  • PoseType_t
  • RagdollPoseControl
  • ResetCycleOption
  • SampleCode
  • ScriptInfo_t
  • SelectorInstanceData_t
  • SelectorTagBehavior_t
  • SequenceData
  • SlopeData
  • SolveIKChainAnimNodeDebugSetting
  • SolveIKChainPoseOpFixedSettings_t
  • StanceInfo_t
  • StanceOverrideMode
Type / to search
  1. Dota 2
  2. animgraphlib
  3. FootFixedData_t

FootFixedData_t

  • m_vToeOffset: VectorAligned0 (0x00)
  • m_vHeelOffset: VectorAligned16 (0x10)
  • m_nTargetBoneIndex: int32 = -132 (0x20)
  • m_nAnkleBoneIndex: int32 = -136 (0x24)
  • m_nIKAnchorBoneIndex: int32 = -140 (0x28)
  • m_ikChainIndex: int32 = -144 (0x2C)
  • m_flMaxIKLength: float32 = -148 (0x30)
  • m_nFootIndex: int32 = -152 (0x34)
  • m_nTagIndex: int32 = -156 (0x38)
  • m_flMaxRotationLeft: float32 = 9060 (0x3C)
  • m_flMaxRotationRight: float32 = 9064 (0x40)
Referenced by (2)
FootLockPoseOpFixedSettingsm_footInfoFootPinningPoseOpFixedData_tm_footInfo
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.