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CVectorQuantizer
CVirtualAnimParameter
CWarpSectionAnimTag
CWarpSectionAnimTagBase
CWayPointHelperUpdateNode
CZeroPoseUpdateNode
ChainToSolveData_t
ChoiceBlendMethod
ChoiceChangeMethod
ChoiceMethod
ConfigIndex
DampingSpeedFunction
EDemoBoneSelectionMode
EIKEndEffectorRotationFixUpMode
FacingMode
FieldNetworkOption
FollowAttachmentSettings_t
FollowTargetOpFixedSettings_t
FootFallTagFoot_t
FootFixedData_t
FootFixedSettings
FootLockPoseOpFixedSettings
FootLockSubVisualization
FootPinningPoseOpFixedData_t
FootPinningTimingSource
FootStepTrigger
FootstepJumpPhase_t
FootstepLandedFootSoundType_t
HandshakeTagState_t
HandshakeTagType_t
HitReactFixedSettings_t
IAnimationGraphInstance
IKBoneNameAndIndex_t
IKChannelMode
IKDemoCaptureSettings_t
IKSolverSettings_t
IKSolverType
IKTargetCoordinateSystem
IKTargetSettings_t
IKTargetSource
IkEndEffectorType
IkTargetType
JiggleBoneSettingsList_t
JiggleBoneSettings_t
JiggleBoneSimSpace
JumpCorrectionMethod
LinearRootMotionBlendMode_t
LookAtBone_t
LookAtOpFixedSettings_t
MatterialAttributeTagType_t
MotionBlendItem
MotionDBIndex
MotionIndex
OrientationWarpMode_t
OrientationWarpRootMotionSource_t
OrientationWarpTargetOffsetMode_t
ParamSpanSample_t
ParamSpan_t
PoseType_t
RagdollPoseControl
ResetCycleOption
SampleCode
ScriptInfo_t
SelectorTagBehavior_t
SolveIKChainAnimNodeDebugSetting
SolveIKChainPoseOpFixedSettings_t
StanceInfo_t
StanceOverrideMode
StateActionBehavior
StepPhase
TagSpan_t
TargetSelectorAngleMode_t
TargetWarpAngleMode_t
TargetWarpCorrectionMethod
TargetWarpTimingMethod
TraceSettings_t
TwoBoneIKSettings_t
VelocityMetricMode
WeightList
animlib (209)
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Deadlock
animgraphlib
FootFixedData_t
FootFixedData_t
m_vToeOffset
:
VectorAligned
0 (0x00)
m_vHeelOffset
:
VectorAligned
16 (0x10)
m_nTargetBoneIndex
:
int32
= -1
32 (0x20)
m_nAnkleBoneIndex
:
int32
= -1
36 (0x24)
m_nIKAnchorBoneIndex
:
int32
= -1
40 (0x28)
m_ikChainIndex
:
int32
= -1
44 (0x2C)
m_flMaxIKLength
:
float32
= -1
48 (0x30)
m_nFootIndex
:
int32
= -1
52 (0x34)
m_nTagIndex
:
int32
= -1
56 (0x38)
m_flMaxRotationLeft
:
float32
= 90
60 (0x3C)
m_flMaxRotationRight
:
float32
= 90
64 (0x40)
Referenced by (2)
FootLockPoseOpFixedSettings
m_footInfo
FootPinningPoseOpFixedData_t
m_footInfo
Also in
Counter-Strike 2
Dota 2