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  • CWarpSectionAnimTag
  • CWarpSectionAnimTagBase
  • CWayPointHelperUpdateNode
  • CZeroPoseUpdateNode
  • ChainToSolveData_t
  • ChoiceBlendMethod
  • ChoiceChangeMethod
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  • EDemoBoneSelectionMode
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  • FacingMode
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  • FollowAttachmentSettings_t
  • FollowTargetOpFixedSettings_t
  • FootFallTagFoot_t
  • FootFixedData_t
  • FootFixedSettings
  • FootLockPoseOpFixedSettings
  • FootLockSubVisualization
  • FootPinningPoseOpFixedData_t
  • FootPinningTimingSource
  • FootStepTrigger
  • FootstepJumpPhase_t
  • FootstepLandedFootSoundType_t
  • HandshakeTagState_t
  • HandshakeTagType_t
  • HitReactFixedSettings_t
  • IAnimationGraphInstance
  • IKBoneNameAndIndex_t
  • IKChannelMode
  • IKDemoCaptureSettings_t
  • IKSolverSettings_t
  • IKSolverType
  • IKTargetCoordinateSystem
  • IKTargetSettings_t
  • IKTargetSource
  • IkEndEffectorType
  • IkTargetType
  • JiggleBoneSettingsList_t
  • JiggleBoneSettings_t
  • JiggleBoneSimSpace
  • JumpCorrectionMethod
  • LinearRootMotionBlendMode_t
  • LookAtBone_t
  • LookAtOpFixedSettings_t
  • MatterialAttributeTagType_t
  • MotionBlendItem
  • MotionDBIndex
  • MotionIndex
  • OrientationWarpMode_t
  • OrientationWarpRootMotionSource_t
  • OrientationWarpTargetOffsetMode_t
  • ParamSpanSample_t
  • ParamSpan_t
  • PoseType_t
  • RagdollPoseControl
  • ResetCycleOption
  • SampleCode
  • ScriptInfo_t
  • SelectorTagBehavior_t
  • SolveIKChainAnimNodeDebugSetting
  • SolveIKChainPoseOpFixedSettings_t
  • StanceInfo_t
  • StanceOverrideMode
  • StateActionBehavior
  • StepPhase
  • TagSpan_t
  • TargetSelectorAngleMode_t
  • TargetWarpAngleMode_t
  • TargetWarpCorrectionMethod
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  • TraceSettings_t
  • TwoBoneIKSettings_t
  • VelocityMetricMode
  • WeightList
  • CNmAdditiveBlendTask
  • CNmAndNode::CDefinition
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  1. Deadlock
  2. animgraphlib
  3. FootLockPoseOpFixedSettings

FootLockPoseOpFixedSettings

  • m_footInfo: CUtlVector< FootFixedData_t >0 (0x00)
  • m_hipDampingSettings: CAnimInputDamping24 (0x18)
  • m_nHipBoneIndex: int32 = -148 (0x30)
  • m_ikSolverType: IKSolverType = "IKSOLVER_TwoBone"52 (0x34)
  • m_bApplyTilt: bool56 (0x38)
  • m_bApplyHipDrop: bool57 (0x39)
  • m_bAlwaysUseFallbackHinge: bool58 (0x3A)
  • m_bApplyFootRotationLimits: bool59 (0x3B)
  • m_bApplyLegTwistLimits: bool60 (0x3C)
  • m_flMaxFootHeight: float32 = -1264 (0x40)
  • m_flExtensionScale: float32 = 0.768 (0x44)
  • m_flMaxLegTwist: float32 = 18072 (0x48)
  • m_bEnableLockBreaking: bool76 (0x4C)
  • m_flLockBreakTolerance: float32 = 0.280 (0x50)
  • m_flLockBlendTime: float32 = 0.284 (0x54)
  • m_bEnableStretching: bool88 (0x58)
  • m_flMaxStretchAmount: float32 = 292 (0x5C)
  • m_flStretchExtensionScale: float32 = 0.99896 (0x60)
Referenced by (1)
CFootLockUpdateNodem_opFixedSettings
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.