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IkTargetType
JiggleBoneSettingsList_t
JiggleBoneSettings_t
JiggleBoneSimSpace
JumpCorrectionMethod
LinearRootMotionBlendMode_t
LookAtBone_t
LookAtOpFixedSettings_t
LookData
MatterialAttributeTagType_t
MotionBlendItem
MotionDBIndex
MotionIndex
MotionMatchingInstanceData
MotionSelection
MovementData
NetVarConfigIndex
OrientationWarpMode_t
OrientationWarpRootMotionSource_t
OrientationWarpTargetOffsetMode_t
PairedSequenceData
PairedSequence_t
ParamSpanSample_t
ParamSpan_t
PerTickSettings_t
PlayerInputMotorInstanceData_t
PoseType_t
RagdollPoseControl
ResetCycleOption
SampleCode
ScriptInfo_t
SelectorInstanceData_t
SelectorTagBehavior_t
SequenceData
SlopeData
SolveIKChainAnimNodeDebugSetting
SolveIKChainPoseOpFixedSettings_t
StanceInfo_t
StanceOverrideMode
StateActionBehavior
StepPhase
TagSpan_t
TargetSelectorAngleMode_t
TargetSelectorInstanceData_t
TargetWarpAngleMode_t
TargetWarpCorrectionMethod
TargetWarpTimingMethod
TraceSettings_t
TwoBoneIKSettings_t
VelocityMetricMode
WeightList
animlib (213)
CNmAdditiveBlendTask
CNmAndNode::CDefinition
CNmAnimationPoseNode::CDefinition
CNmBitFlags
CNmBlend1DNode::CDefinition
CNmBlend2DNode::CDefinition
CNmBlendTask
CNmBlendTaskBase
CNmBodyGroupEvent
CNmBoneMaskBlendNode::CDefinition
CNmBoneMaskNode::CDefinition
CNmBoneMaskSelectorNode::CDefinition
CNmBoneMaskSwitchNode::CDefinition
CNmBoneMaskValueNode::CDefinition
CNmBoneWeightList
CNmBoolValueNode::CDefinition
CNmCachedBoolNode::CDefinition
CNmCachedFloatNode::CDefinition
CNmCachedIDNode::CDefinition
CNmCachedPoseReadTask
CNmCachedPoseWriteTask
CNmCachedTargetNode::CDefinition
CNmCachedVectorNode::CDefinition
CNmChainLookatNode::CDefinition
CNmChainLookatTask
CNmChainSolverTask
CNmClip
CNmClip::ModelSpaceSamplingChainLink_t
Type
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Dota 2
animgraphlib
OrientationWarpTargetOffsetMode_t
OrientationWarpTargetOffsetMode_t
uint32_t
eLiteralValue
=
0
0x00
MPropertyFriendlyName
: "Literal Value"
eParameter
=
1
0x01
MPropertyFriendlyName
: "Parameter"
eAnimationMovementHeading
=
2
0x02
MPropertyFriendlyName
: "Animation Movement Heading"
eAnimationMovementHeadingAtEnd
=
3
0x03
MPropertyFriendlyName
: "Animation Movement Heading At End"
Referenced by (2)
CAnimGraphDoc_OrientationWarpNode
m_eTargetOffsetMode
COrientationWarpUpdateNode
m_eTargetOffsetMode
Also in
Counter-Strike 2
Deadlock