Source 2 Viewer
CLookComponentUpdater
CMaterialAttributeAnimTag
CMotionDataSet
CMotionGraph
CMotionGraphConfig
CMotionGraphGroup
CMotionGraphUpdateNode
CMotionMatchingUpdateNode
CMotionMetricEvaluator
CMotionNode
CMotionNodeBlend1D
CMotionNodeSequence
CMotionSearchDB
CMotionSearchNode
CMovementComponentUpdater
CMovementHandshakeAnimTag
CMoverInstanceData
CMoverUpdateNode
CNetworkedCycle
COrientationWarpUpdateNode
CPairedSequenceComponentUpdater
CPairedSequenceUpdateNode
CParamSpanUpdater
CParticleAnimTag
CPathAnimMotorUpdater
CPathAnimMotorUpdaterBase
CPathHelperUpdateNode
CPathMetricEvaluator
CPlayerInputAnimMotorUpdater
CPoseHandle
CProductQuantizer
CQuaternionAnimParameter
CRagdollAnimTag
CRagdollComponentUpdater
CRagdollUpdateNode
CRemapValueComponentUpdater
CRemapValueUpdateItem
CRootMotion
CRootUpdateNode
CSelectorUpdateNode
CSequenceFinishedAnimTag
CSequenceTagSpans
CSequenceUpdateNode
CSequenceUpdateNodeBase
CSetParameterActionUpdater
CSingleFrameUpdateNode
CSlopeComponentUpdater
CSlowDownOnSlopesUpdateNode
CSolveIKChainUpdateNode
CSolveIKTargetHandle_t
CSpeedScaleUpdateNode
CStanceOverrideUpdateNode
CStanceScaleUpdateNode
CStateActionUpdater
CStateMachineComponentUpdater
CStateMachineInstanceData
CStateMachineUpdateNode
CStateNodeInstanceData
CStateNodeStateData
CStateNodeTransitionData
CStateUpdateData
CStaticPoseCache
CStaticPoseCacheBuilder
CStepsRemainingMetricEvaluator
CStopAtGoalUpdateNode
CStringAnimTag
CSubtractUpdateNode
CSymbolAnimParameter
CTargetSelectorUpdateNode
CTargetWarpUpdateNode
CTaskHandshakeAnimTag
CTaskStatusAnimTag
CTimeRemainingMetricEvaluator
CToggleComponentActionUpdater
CTransitionUpdateData
CTurnHelperInstanceData
CTurnHelperUpdateNode
CTwoBoneIKUpdateNode
CUnaryUpdateNode
CVectorAnimParameter
Type
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Dota 2
animgraphlib
CUnaryUpdateNode
COrientationWarpUpdateNode
COrientationWarpUpdateNode
Inherits from (4 fields)
CUnaryUpdateNode
CAnimUpdateNodeBase
expand fields
m_eMode
:
OrientationWarpMode_t
= "eInvalid"
116 (0x74)
m_hTargetParam
:
CAnimParamHandle
120 (0x78)
m_hTargetPositionParam
:
CAnimParamHandle
122 (0x7A)
m_hFallbackTargetPositionParam
:
CAnimParamHandle
124 (0x7C)
m_eTargetOffsetMode
:
OrientationWarpTargetOffsetMode_t
= "eLiteralValue"
128 (0x80)
m_flTargetOffset
:
float32
132 (0x84)
m_hTargetOffsetParam
:
CAnimParamHandle
136 (0x88)
m_damping
:
CAnimInputDamping
144 (0x90)
m_eRootMotionSource
:
OrientationWarpRootMotionSource_t
= "eAnimationOrProcedural"
168 (0xA8)
m_flMaxRootMotionScale
:
float32
= 10
172 (0xAC)
m_bEnablePreferredRotationDirection
:
bool
176 (0xB0)
m_ePreferredRotationDirection
:
AnimValueSource
= "FacingHeading"
180 (0xB4)
m_flPreferredRotationThreshold
:
float32
= 190
184 (0xB8)
Also in
Counter-Strike 2
Deadlock