Source 2 Viewer
CFootFallAnimTag
CFootLockUpdateNode
CFootPinningUpdateNode
CFootPositionMetricEvaluator
CFootStepTriggerUpdateNode
CFootstepLandedAnimTag
CFutureFacingMetricEvaluator
CFutureVelocityMetricEvaluator
CHandshakeAnimTagBase
CHitReactUpdateNode
CInputStreamUpdateNode
CIntAnimParameter
CJiggleBoneUpdateNode
CJumpHelperUpdateNode
CLODComponentUpdater
CLeafUpdateNode
CLeanMatrixInstanceData
CLeanMatrixUpdateNode
CLookAtUpdateNode
CLookComponentUpdater
CMaterialAttributeAnimTag
CMotionDataSet
CMotionGraph
CMotionGraphConfig
CMotionGraphGroup
CMotionGraphUpdateNode
CMotionMatchingUpdateNode
CMotionMetricEvaluator
CMotionNode
CMotionNodeBlend1D
CMotionNodeSequence
CMotionSearchDB
CMotionSearchNode
CMovementComponentUpdater
CMovementHandshakeAnimTag
CMoverInstanceData
CMoverUpdateNode
CNetworkedCycle
COrientationWarpUpdateNode
CPairedSequenceComponentUpdater
CPairedSequenceUpdateNode
CParamSpanUpdater
CParticleAnimTag
CPathAnimMotorUpdater
CPathAnimMotorUpdaterBase
CPathHelperUpdateNode
CPathMetricEvaluator
CPlayerInputAnimMotorUpdater
CPoseHandle
CProductQuantizer
CQuaternionAnimParameter
CRagdollAnimTag
CRagdollComponentUpdater
CRagdollUpdateNode
CRemapValueComponentUpdater
CRemapValueUpdateItem
CRootMotion
CRootUpdateNode
CSelectorUpdateNode
CSequenceFinishedAnimTag
CSequenceTagSpans
CSequenceUpdateNode
CSequenceUpdateNodeBase
CSetParameterActionUpdater
CSingleFrameUpdateNode
CSlopeComponentUpdater
CSlowDownOnSlopesUpdateNode
CSolveIKChainUpdateNode
CSolveIKTargetHandle_t
CSpeedScaleUpdateNode
CStanceOverrideUpdateNode
CStanceScaleUpdateNode
CStateActionUpdater
CStateMachineComponentUpdater
CStateMachineInstanceData
CStateMachineUpdateNode
CStateNodeInstanceData
CStateNodeStateData
CStateNodeTransitionData
CStateUpdateData
Type
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Dota 2
animgraphlib
CAnimComponentUpdater
CLookComponentUpdater
CLookComponentUpdater
Inherits from (4 fields)
CAnimComponentUpdater
expand fields
m_hLookHeading
:
CAnimParamHandle
52 (0x34)
m_hLookHeadingNormalized
:
CAnimParamHandle
54 (0x36)
m_hLookHeadingVelocity
:
CAnimParamHandle
56 (0x38)
m_hLookPitch
:
CAnimParamHandle
58 (0x3A)
m_hLookDistance
:
CAnimParamHandle
60 (0x3C)
m_hLookDirection
:
CAnimParamHandle
62 (0x3E)
m_hLookTarget
:
CAnimParamHandle
64 (0x40)
m_hLookTargetWorldSpace
:
CAnimParamHandle
66 (0x42)
m_bNetworkLookTarget
:
bool
= true
68 (0x44)
Also in
Counter-Strike 2
Deadlock