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CLeanMatrixUpdateNode
CLookAtUpdateNode
CLookComponentUpdater
CMaterialAttributeAnimTag
CMotionDataSet
CMotionGraph
CMotionGraphConfig
CMotionGraphGroup
CMotionGraphUpdateNode
CMotionMatchingUpdateNode
CMotionMetricEvaluator
CMotionNode
CMotionNodeBlend1D
CMotionNodeSequence
CMotionSearchDB
CMotionSearchNode
CMovementComponentUpdater
CMovementHandshakeAnimTag
CMoverInstanceData
CMoverUpdateNode
CNetworkedCycle
COrientationWarpUpdateNode
CPairedSequenceComponentUpdater
CPairedSequenceUpdateNode
CParamSpanUpdater
CParticleAnimTag
CPathAnimMotorUpdater
CPathAnimMotorUpdaterBase
CPathHelperUpdateNode
CPathMetricEvaluator
CPlayerInputAnimMotorUpdater
CPoseHandle
CProductQuantizer
CQuaternionAnimParameter
CRagdollAnimTag
CRagdollComponentUpdater
CRagdollUpdateNode
CRemapValueComponentUpdater
CRemapValueUpdateItem
CRootMotion
CRootUpdateNode
CSelectorUpdateNode
CSequenceFinishedAnimTag
CSequenceTagSpans
CSequenceUpdateNode
CSequenceUpdateNodeBase
CSetParameterActionUpdater
CSingleFrameUpdateNode
CSlopeComponentUpdater
CSlowDownOnSlopesUpdateNode
CSolveIKChainUpdateNode
CSolveIKTargetHandle_t
CSpeedScaleUpdateNode
CStanceOverrideUpdateNode
CStanceScaleUpdateNode
CStateActionUpdater
CStateMachineComponentUpdater
CStateMachineInstanceData
CStateMachineUpdateNode
CStateNodeInstanceData
CStateNodeStateData
CStateNodeTransitionData
CStateUpdateData
CStaticPoseCache
CStaticPoseCacheBuilder
CStepsRemainingMetricEvaluator
CStopAtGoalUpdateNode
CStringAnimTag
CSubtractUpdateNode
CSymbolAnimParameter
CTargetSelectorUpdateNode
CTargetWarpUpdateNode
CTaskHandshakeAnimTag
CTaskStatusAnimTag
CTimeRemainingMetricEvaluator
CToggleComponentActionUpdater
CTransitionUpdateData
CTurnHelperInstanceData
CTurnHelperUpdateNode
CTwoBoneIKUpdateNode
Type
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Dota 2
animgraphlib
CUnaryUpdateNode
CMoverUpdateNode
CMoverUpdateNode
Inherits from (4 fields)
CUnaryUpdateNode
CAnimUpdateNodeBase
expand fields
m_damping
:
CAnimInputDamping
120 (0x78)
m_facingTarget
:
AnimValueSource
= "MoveHeading"
144 (0x90)
m_hMoveVecParam
:
CAnimParamHandle
148 (0x94)
m_hMoveHeadingParam
:
CAnimParamHandle
150 (0x96)
m_hTurnToFaceParam
:
CAnimParamHandle
152 (0x98)
m_flTurnToFaceOffset
:
float32
156 (0x9C)
m_flTurnToFaceLimit
:
float32
= 180
160 (0xA0)
m_bAdditive
:
bool
164 (0xA4)
m_bApplyMovement
:
bool
165 (0xA5)
m_bOrientMovement
:
bool
166 (0xA6)
m_bApplyRotation
:
bool
167 (0xA7)
m_bLimitOnly
:
bool
168 (0xA8)
Also in
Counter-Strike 2
Deadlock