Source 2 Viewer
  • IKTargetCoordinateSystem
  • IKTargetSettings_t
  • IKTargetSource
  • IkEndEffectorType
  • IkTargetType
  • JiggleBoneSettingsList_t
  • JiggleBoneSettings_t
  • JiggleBoneSimSpace
  • JumpCorrectionMethod
  • LinearRootMotionBlendMode_t
  • LookAtBone_t
  • LookAtOpFixedSettings_t
  • LookData
  • MatterialAttributeTagType_t
  • MotionBlendItem
  • MotionDBIndex
  • MotionIndex
  • MotionMatchingInstanceData
  • MotionSelection
  • MovementData
  • NetVarConfigIndex
  • OrientationWarpMode_t
  • OrientationWarpRootMotionSource_t
  • OrientationWarpTargetOffsetMode_t
  • PairedSequenceData
  • PairedSequence_t
  • ParamSpanSample_t
  • ParamSpan_t
  • PerTickSettings_t
  • PlayerInputMotorInstanceData_t
  • PoseType_t
  • RagdollPoseControl
  • ResetCycleOption
  • SampleCode
  • ScriptInfo_t
  • SelectorInstanceData_t
  • SelectorTagBehavior_t
  • SequenceData
  • SlopeData
  • SolveIKChainAnimNodeDebugSetting
  • SolveIKChainPoseOpFixedSettings_t
  • StanceInfo_t
  • StanceOverrideMode
  • StateActionBehavior
  • StepPhase
  • TagSpan_t
  • TargetSelectorAngleMode_t
  • TargetSelectorInstanceData_t
  • TargetWarpAngleMode_t
  • TargetWarpCorrectionMethod
  • TargetWarpTimingMethod
  • TraceSettings_t
  • TwoBoneIKSettings_t
  • VelocityMetricMode
  • WeightList
  • CNmAdditiveBlendTask
  • CNmAndNode::CDefinition
  • CNmAnimationPoseNode::CDefinition
  • CNmBitFlags
  • CNmBlend1DNode::CDefinition
  • CNmBlend2DNode::CDefinition
  • CNmBlendTask
  • CNmBlendTaskBase
  • CNmBodyGroupEvent
  • CNmBoneMaskBlendNode::CDefinition
  • CNmBoneMaskNode::CDefinition
  • CNmBoneMaskSelectorNode::CDefinition
  • CNmBoneMaskSwitchNode::CDefinition
  • CNmBoneMaskValueNode::CDefinition
  • CNmBoneWeightList
  • CNmBoolValueNode::CDefinition
  • CNmCachedBoolNode::CDefinition
  • CNmCachedFloatNode::CDefinition
  • CNmCachedIDNode::CDefinition
  • CNmCachedPoseReadTask
  • CNmCachedPoseWriteTask
  • CNmCachedTargetNode::CDefinition
  • CNmCachedVectorNode::CDefinition
  • CNmChainLookatNode::CDefinition
Type / to search
  1. Dota 2
  2. animgraphlib
  3. MovementData

MovementData

  • m_goalWayPointPos: Vector0 (0x00)
  • m_vMoveDir: CAnimNetVar< Vector > = [1,0,0]12 (0x0C)
  • m_vAcceleration: CAnimNetVar< Vector >32 (0x20)
  • m_flCurrentMoveSpeed: CAnimNetVar< float32 >52 (0x34)
  • m_flTargetMoveSpeed: CAnimNetVar< float32 >64 (0x40)
  • m_flGoalDistance: CAnimNetVar< float32 > = -176 (0x4C)
  • m_flBoundaryRadius: CAnimNetVar< float32 > = 10088 (0x58)
  • m_bGoalChanged: bool100 (0x64)
  • m_bHasPath: CAnimNetVar< bool >104 (0x68)
  • m_flFacingHeading: CAnimNetVar< float32 >116 (0x74)
  • m_vManualFacingDirection: Vector = [1,0,0]128 (0x80)
  • m_vManualFacingTarget: VectorWS140 (0x8C)
  • m_nFacingMode: CAnimNetVar< uint8 >152 (0x98)
  • m_bForceFacing: CAnimNetVar< bool >164 (0xA4)
  • m_nActiveMotorIndex: CAnimNetVar< int32 > = -1176 (0xB0)
  • m_bOnGround: CAnimNetVar< bool > = true188 (0xBC)
  • m_vFacingPosition: CAnimNetVar< Vector >200 (0xC8)
  • m_vPrevFacingPosition: Vector220 (0xDC)
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.