Source 2 Viewer
IKTargetCoordinateSystem
IKTargetSettings_t
IKTargetSource
IkEndEffectorType
IkTargetType
JiggleBoneSettingsList_t
JiggleBoneSettings_t
JiggleBoneSimSpace
JumpCorrectionMethod
LinearRootMotionBlendMode_t
LookAtBone_t
LookAtOpFixedSettings_t
LookData
MatterialAttributeTagType_t
MotionBlendItem
MotionDBIndex
MotionIndex
MotionMatchingInstanceData
MotionSelection
MovementData
NetVarConfigIndex
OrientationWarpMode_t
OrientationWarpRootMotionSource_t
OrientationWarpTargetOffsetMode_t
PairedSequenceData
PairedSequence_t
ParamSpanSample_t
ParamSpan_t
PerTickSettings_t
PlayerInputMotorInstanceData_t
PoseType_t
RagdollPoseControl
ResetCycleOption
SampleCode
ScriptInfo_t
SelectorInstanceData_t
SelectorTagBehavior_t
SequenceData
SlopeData
SolveIKChainAnimNodeDebugSetting
SolveIKChainPoseOpFixedSettings_t
StanceInfo_t
StanceOverrideMode
StateActionBehavior
StepPhase
TagSpan_t
TargetSelectorAngleMode_t
TargetSelectorInstanceData_t
TargetWarpAngleMode_t
TargetWarpCorrectionMethod
TargetWarpTimingMethod
TraceSettings_t
TwoBoneIKSettings_t
VelocityMetricMode
WeightList
animlib (213)
CNmAdditiveBlendTask
CNmAndNode::CDefinition
CNmAnimationPoseNode::CDefinition
CNmBitFlags
CNmBlend1DNode::CDefinition
CNmBlend2DNode::CDefinition
CNmBlendTask
CNmBlendTaskBase
CNmBodyGroupEvent
CNmBoneMaskBlendNode::CDefinition
CNmBoneMaskNode::CDefinition
CNmBoneMaskSelectorNode::CDefinition
CNmBoneMaskSwitchNode::CDefinition
CNmBoneMaskValueNode::CDefinition
CNmBoneWeightList
CNmBoolValueNode::CDefinition
CNmCachedBoolNode::CDefinition
CNmCachedFloatNode::CDefinition
CNmCachedIDNode::CDefinition
CNmCachedPoseReadTask
CNmCachedPoseWriteTask
CNmCachedTargetNode::CDefinition
CNmCachedVectorNode::CDefinition
CNmChainLookatNode::CDefinition
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Dota 2
animgraphlib
MovementData
MovementData
m_goalWayPointPos
:
Vector
0 (0x00)
m_vMoveDir
:
CAnimNetVar
<
Vector
>
= [1,0,0]
12 (0x0C)
m_vAcceleration
:
CAnimNetVar
<
Vector
>
32 (0x20)
m_flCurrentMoveSpeed
:
CAnimNetVar
<
float32
>
52 (0x34)
m_flTargetMoveSpeed
:
CAnimNetVar
<
float32
>
64 (0x40)
m_flGoalDistance
:
CAnimNetVar
<
float32
>
= -1
76 (0x4C)
m_flBoundaryRadius
:
CAnimNetVar
<
float32
>
= 100
88 (0x58)
m_bGoalChanged
:
bool
100 (0x64)
m_bHasPath
:
CAnimNetVar
<
bool
>
104 (0x68)
m_flFacingHeading
:
CAnimNetVar
<
float32
>
116 (0x74)
m_vManualFacingDirection
:
Vector
= [1,0,0]
128 (0x80)
m_vManualFacingTarget
:
VectorWS
140 (0x8C)
m_nFacingMode
:
CAnimNetVar
<
uint8
>
152 (0x98)
m_bForceFacing
:
CAnimNetVar
<
bool
>
164 (0xA4)
m_nActiveMotorIndex
:
CAnimNetVar
<
int32
>
= -1
176 (0xB0)
m_bOnGround
:
CAnimNetVar
<
bool
>
= true
188 (0xBC)
m_vFacingPosition
:
CAnimNetVar
<
Vector
>
200 (0xC8)
m_vPrevFacingPosition
:
Vector
220 (0xDC)