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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
4,516
ConVars & Commands
5,573
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All
4,516
Classes
3,881
Enums
635
Entities
852
Components
19
Networked
414
VData
27
Exclusive
482
LinearRootMotionBlendMode_t
LookAtBone_t
LookAtOpFixedSettings_t
LookData
MatterialAttributeTagType_t
MotionBlendItem
MotionDBIndex
MotionIndex
MotionMatchingInstanceData
MotionSelection
MovementData
NetVarConfigIndex
OrientationWarpMode_t
OrientationWarpRootMotionSource_t
OrientationWarpTargetOffsetMode_t
PairedSequenceData
PairedSequence_t
ParamSpanSample_t
ParamSpan_t
PerTickSettings_t
PlayerInputMotorInstanceData_t
PoseType_t
RagdollPoseControl
ResetCycleOption
SampleCode
ScriptInfo_t
SelectorInstanceData_t
SelectorTagBehavior_t
SequenceData
SlopeData
SolveIKChainAnimNodeDebugSetting
SolveIKChainPoseOpFixedSettings_t
StanceInfo_t
StanceOverrideMode
StateActionBehavior
StepPhase
TagActionStatus
TagSpan_t
TagStatus
TargetSelectorAngleMode_t
TargetSelectorInstanceData_t
TargetWarpAngleMode_t
TargetWarpCorrectionMethod
TargetWarpTimingMethod
TraceSettings_t
TwoBoneIKSettings_t
VelocityMetricMode
WeightList
animlib
229
CNmAdditiveBlendTask
CNmAndNode::CDefinition
CNmAnimationPoseNode::CDefinition
CNmBitFlags
CNmBlend1DNode::CDefinition
CNmBlend2DNode::CDefinition
CNmBlendTask
CNmBlendTaskBase
CNmBodyGroupEvent
CNmBodyGroupNode::CDefinition
CNmBoneMaskBlendNode::CDefinition
CNmBoneMaskNode::CDefinition
CNmBoneMaskSelectorNode::CDefinition
CNmBoneMaskSwitchNode::CDefinition
CNmBoneMaskValueNode::CDefinition
CNmBoneWeightList
CNmBoolValueNode::CDefinition
CNmCachedBoolNode::CDefinition
CNmCachedFloatNode::CDefinition
CNmCachedIDNode::CDefinition
CNmCachedPoseReadTask
CNmCachedPoseWriteTask
CNmCachedTargetNode::CDefinition
CNmCachedVectorNode::CDefinition
CNmCameraDOFEvent
CNmCameraFOVEvent
CNmChainLookatNode::CDefinition
CNmChainLookatTask
CNmClip
CNmClip::ModelSpaceSamplingChainLink_t
CNmClipNode::CDefinition
Type
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Counter-Strike 2
animgraphlib
PerTickSettings_t
PerTickSettings_t
1728 bytes (0x06C0), align 16
Source
Also in
Dota 2
Deadlock
Fields
Name
Type
Offset
m_startingLocalToWorld
CTransform
= [0,0,0,1,0,0,0,1]
0
0x0000
m_prevLocalToWorld
CTransform
= [0,0,0,1,0,0,0,1]
32
0x0020
m_finalLocalToWorld
CTransform
= [0,0,0,1,0,0,0,1]
64
0x0040
m_rootMotion
CRootMotion
96
0x0060
m_updateID
int32
= -1
1692
0x069C
m_flLastTimeStep
float32
1700
0x06A4
m_flPrevAnimTime
float32
1704
0x06A8
m_flNextAnimTime
float32
1708
0x06AC
m_bAwaken
bool
1716
0x06B4
m_bTeleported
bool
1717
0x06B5
m_bIsClient
bool
1718
0x06B6
m_bIsPredicted
bool
1719
0x06B7