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FieldNetworkOption
FollowAttachmentSettings_t
FollowTargetOpFixedSettings_t
FootFallTagFoot_t
FootFixedData_t
FootFixedSettings
FootLockPoseOpFixedSettings
FootLockSubVisualization
FootPinningPoseOpFixedData_t
FootPinningTimingSource
FootStepTrigger
FootstepJumpPhase_t
FootstepLandedFootSoundType_t
HandshakeTagState_t
HandshakeTagType_t
HitReactFixedSettings_t
IAnimationGraphInstance
IKBoneNameAndIndex_t
IKChannelMode
IKDemoCaptureSettings_t
IKSolverSettings_t
IKSolverType
IKTargetCoordinateSystem
IKTargetSettings_t
IKTargetSource
IkEndEffectorType
IkTargetType
JiggleBoneSettingsList_t
JiggleBoneSettings_t
JiggleBoneSimSpace
JumpCorrectionMethod
LinearRootMotionBlendMode_t
LookAtBone_t
LookAtOpFixedSettings_t
MatterialAttributeTagType_t
MotionBlendItem
MotionDBIndex
MotionIndex
OrientationWarpMode_t
OrientationWarpRootMotionSource_t
OrientationWarpTargetOffsetMode_t
ParamSpanSample_t
ParamSpan_t
PoseType_t
RagdollPoseControl
ResetCycleOption
SampleCode
ScriptInfo_t
SelectorTagBehavior_t
SolveIKChainAnimNodeDebugSetting
SolveIKChainPoseOpFixedSettings_t
StanceInfo_t
StanceOverrideMode
StateActionBehavior
StepPhase
TagSpan_t
TargetSelectorAngleMode_t
TargetWarpAngleMode_t
TargetWarpCorrectionMethod
TargetWarpTimingMethod
TraceSettings_t
TwoBoneIKSettings_t
VelocityMetricMode
WeightList
animlib (210)
CNmAdditiveBlendTask
CNmAndNode::CDefinition
CNmAnimationPoseNode::CDefinition
CNmBitFlags
CNmBlend1DNode::CDefinition
CNmBlend2DNode::CDefinition
CNmBlendTask
CNmBlendTaskBase
CNmBodyGroupEvent
CNmBoneMaskBlendNode::CDefinition
CNmBoneMaskNode::CDefinition
CNmBoneMaskSelectorNode::CDefinition
CNmBoneMaskSwitchNode::CDefinition
CNmBoneMaskValueNode::CDefinition
CNmBoneWeightList
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Counter-Strike 2
animgraphlib
IKDemoCaptureSettings_t
IKDemoCaptureSettings_t
m_parentBoneName
:
CUtlString
0 (0x00)
MPropertyFriendlyName
: "Target Parent"
MPropertyAttributeChoiceName
: "Bone"
m_eMode
:
IKChannelMode
= "TwoBone"
8 (0x08)
MPropertyFriendlyName
: "Solver Mode"
MPropertyAutoRebuildOnChange
m_ikChainName
:
CUtlString
16 (0x10)
MPropertyFriendlyName
: "IK Chain"
MPropertyAttrStateCallback
MPropertyAttributeChoiceName
: "IKChain"
m_oneBoneStart
:
CUtlString
24 (0x18)
MPropertyFriendlyName
: "Start Bone"
MPropertyAttrStateCallback
MPropertyAttributeChoiceName
: "Bone"
m_oneBoneEnd
:
CUtlString
32 (0x20)
MPropertyFriendlyName
: "End Bone"
MPropertyAttrStateCallback
MPropertyAttributeChoiceName
: "Bone"
Referenced by (1)
CAnimDemoCaptureSettings
m_ikChains
Also in
Dota 2
Deadlock