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CTwoBoneIKUpdateNode
CUnaryUpdateNode
CVectorAnimParameter
CVectorQuantizer
CVirtualAnimParameter
CWarpSectionAnimTag
CWarpSectionAnimTagBase
CWayPointHelperUpdateNode
CZeroPoseUpdateNode
ChainToSolveData_t
ChoiceBlendMethod
ChoiceChangeMethod
ChoiceMethod
ConfigIndex
DampingSpeedFunction
EDemoBoneSelectionMode
EIKEndEffectorRotationFixUpMode
FacingMode
FieldNetworkOption
FollowAttachmentSettings_t
FollowTargetOpFixedSettings_t
FootFallTagFoot_t
FootFixedData_t
FootFixedSettings
FootLockPoseOpFixedSettings
FootLockSubVisualization
FootPinningPoseOpFixedData_t
FootPinningTimingSource
FootStepTrigger
FootstepJumpPhase_t
FootstepLandedFootSoundType_t
HandshakeTagState_t
HandshakeTagType_t
HitReactFixedSettings_t
IAnimationGraphInstance
IKBoneNameAndIndex_t
IKChannelMode
IKDemoCaptureSettings_t
IKSolverSettings_t
IKSolverType
IKTargetCoordinateSystem
IKTargetSettings_t
IKTargetSource
IkEndEffectorType
IkTargetType
JiggleBoneSettingsList_t
JiggleBoneSettings_t
JiggleBoneSimSpace
JumpCorrectionMethod
LinearRootMotionBlendMode_t
LookAtBone_t
LookAtOpFixedSettings_t
MatterialAttributeTagType_t
MotionBlendItem
MotionDBIndex
MotionIndex
OrientationWarpMode_t
OrientationWarpRootMotionSource_t
OrientationWarpTargetOffsetMode_t
ParamSpanSample_t
ParamSpan_t
PoseType_t
RagdollPoseControl
ResetCycleOption
SampleCode
ScriptInfo_t
SelectorTagBehavior_t
SolveIKChainAnimNodeDebugSetting
SolveIKChainPoseOpFixedSettings_t
StanceInfo_t
StanceOverrideMode
StateActionBehavior
StepPhase
TagSpan_t
TargetSelectorAngleMode_t
TargetWarpAngleMode_t
TargetWarpCorrectionMethod
TargetWarpTimingMethod
TraceSettings_t
TwoBoneIKSettings_t
Type
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Counter-Strike 2
animgraphlib
FollowAttachmentSettings_t
FollowAttachmentSettings_t
m_attachment
:
CAnimAttachment
= {"m_influenceRotations":[[0,0,0,0],[0,0,0,0],[0,0,0,0]],"m_influenceOffsets":[[0,0,0],[0,0,0],[0,0,0]],"m_influenceIndices":[0,0,0],"m_influenceWeights":[0,0,0],"m_numInfluences":0}
0 (0x00)
m_boneIndex
:
int32
= -1
128 (0x80)
m_attachmentHandle
:
AttachmentHandle_t
132 (0x84)
m_bMatchTranslation
:
bool
133 (0x85)
m_bMatchRotation
:
bool
134 (0x86)
Referenced by (1)
CFollowAttachmentUpdateNode
m_opFixedData
Also in
Dota 2
Deadlock