Source 2 Viewer
CPathMetric
CPathStatusCondition
CPlayerInputAnimMotor
CPostGraphIKChainBlendTag
CPostGraphIKTag
CRagdollAnimTag
CRootAnimNode
CSelectorAnimNode
CSeqAutoLayer
CSeqAutoLayerFlag
CSeqBoneMaskList
CSeqCmdLayer
CSeqCmdSeqDesc
CSeqIKLock
CSeqMultiFetch
CSeqMultiFetchFlag
CSeqPoseParamDesc
CSeqPoseSetting
CSeqS1SeqDesc
CSeqSeqDescFlag
CSeqSynthAnimDesc
CSeqTransition
CSequenceAnimNode
CSequenceFinishedAnimTag
CSequenceGroupData
CSetFacingAnimNode
CSingleFrameAnimNode
CSkeletalInputAnimNode
CSlowDownOnSlopesAnimNode
CSolveIKChainAnimNode
CSolveIKChainAnimNodeChainData
CSpeedScaleAnimNode
CStateMachineAnimNode
CStepsRemainingMetric
CStopAtGoalAnimNode
CStringAnimTag
CSubtractAnimNode
CTagCondition
CTaskStatusAnimTag
CTimeCondition
CTimeRemainingMetric
CTurnHelperAnimNode
CTwoBoneIKAnimNode
CVectorAnimParameter
CWayPointHelperAnimNode
ChoiceBlendMethod
ChoiceChangeMethod
ChoiceMethod
ControlValue
DampingSpeedFunction
FacingMode
FinishedConditionOption
FootFallTagFoot_t
FootLockSubVisualization
FootstepLandedFootSoundType_t
GroundIKTiltSource_t
IKBoneNameAndIndex_t
IKSolverSettings_t
IKSolverType
IKTargetCoordinateSystem
IKTargetSettings_t
IKTargetSource
IkEndEffectorType
IkTargetType
JiggleBoneSimSpace
MotionSamplingMethod
PathStatusOptions
ResetCycleOption
SelectionSource_t
SelectorTagBehavior_t
SeqCmd_t
SeqPoseSetting_t
SolveIKChainAnimNodeDebugSetting
SolveIKChainAnimNodeSettingSource
fieldtype_t
assetsystem (1)
AssetEditInfoDataType_t
engine2 (38)
EngineLoopState_t
EventAdvanceTick_t
Schemas
ConVars
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Half-Life: Alyx
animationsystem
CSeqSeqDescFlag
CSeqSeqDescFlag
m_bLooping
:
bool
m_bSnap
:
bool
m_bAutoplay
:
bool
m_bPost
:
bool
m_bHidden
:
bool
m_bMulti
:
bool
m_bLegacyDelta
:
bool
m_bLegacyWorldspace
:
bool
m_bLegacyCyclepose
:
bool
m_bLegacyRealtime
:
bool
m_bModelDoc
:
bool
Referenced by (3)
CSeqCmdSeqDesc
m_flags
CSeqS1SeqDesc
m_flags
CSeqSynthAnimDesc
m_flags
Also in
Counter-Strike 2
Dota 2
Deadlock