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CPathAnimMotor
CPathHelperAnimNode
CPathMetric
CPathStatusCondition
CPlayerInputAnimMotor
CPostGraphIKChainBlendTag
CPostGraphIKTag
CRagdollAnimTag
CRootAnimNode
CSelectorAnimNode
CSeqAutoLayer
CSeqAutoLayerFlag
CSeqBoneMaskList
CSeqCmdLayer
CSeqCmdSeqDesc
CSeqIKLock
CSeqMultiFetch
CSeqMultiFetchFlag
CSeqPoseParamDesc
CSeqPoseSetting
CSeqS1SeqDesc
CSeqSeqDescFlag
CSeqSynthAnimDesc
CSeqTransition
CSequenceAnimNode
CSequenceFinishedAnimTag
CSequenceGroupData
CSetFacingAnimNode
CSingleFrameAnimNode
CSkeletalInputAnimNode
CSlowDownOnSlopesAnimNode
CSolveIKChainAnimNode
CSolveIKChainAnimNodeChainData
CSpeedScaleAnimNode
CStateMachineAnimNode
CStepsRemainingMetric
CStopAtGoalAnimNode
CStringAnimTag
CSubtractAnimNode
CTagCondition
CTaskStatusAnimTag
CTimeCondition
CTimeRemainingMetric
CTurnHelperAnimNode
CTwoBoneIKAnimNode
CVectorAnimParameter
CWayPointHelperAnimNode
ChoiceBlendMethod
ChoiceChangeMethod
ChoiceMethod
ControlValue
DampingSpeedFunction
FacingMode
FinishedConditionOption
FootFallTagFoot_t
FootLockSubVisualization
FootstepLandedFootSoundType_t
GroundIKTiltSource_t
IKBoneNameAndIndex_t
IKSolverSettings_t
IKSolverType
IKTargetCoordinateSystem
IKTargetSettings_t
IKTargetSource
IkEndEffectorType
IkTargetType
JiggleBoneSimSpace
MotionSamplingMethod
PathStatusOptions
ResetCycleOption
SelectionSource_t
SelectorTagBehavior_t
SeqCmd_t
SeqPoseSetting_t
SolveIKChainAnimNodeDebugSetting
SolveIKChainAnimNodeSettingSource
fieldtype_t
assetsystem (1)
AssetEditInfoDataType_t
engine2 (38)
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Half-Life: Alyx
animationsystem
CSeqPoseSetting
CSeqPoseSetting
m_sPoseParameter
:
CBufferString
m_sAttachment
:
CBufferString
m_sReferenceSequence
:
CBufferString
m_flValue
:
float32
m_bX
:
bool
m_bY
:
bool
m_bZ
:
bool
m_eType
:
int32
Referenced by (1)
CSeqCmdSeqDesc
m_poseSettingArray
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