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  • CNPCMakerAPI
  • CNPCSpawnDestination
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  • CNPC_BarrackBossVData
  • CNPC_BarrackBoss_GraphController
  • CNPC_BaseDefenseSentry
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  • CNPC_SimpleAnimatingAI
  • CNPC_SimpleAnimatingAIVData
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  • CNPC_TrooperBossVData
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  • CNPC_TrooperNeutral_GraphController
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  • CNPC_YakuzaGangster
  • CNavLinkAnimgraphVar
  • CNavLinkApproachConditions
  • CNavLinkAreaEntity
  • CNavLinkAreaEntity::NpcUserList_t
  • CNavLinkConnectionSave
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  • CNavLinkMotor_DefaultNavLink
  • CNavLinkMotor_DefaultNavLink::State_t
  • CNavLinkMotor_DefaultNavLink::TargetType_t
  • CNavLinkMotor_DefaultNavLink_GraphController
  • CNavLinkMotor_Legacy
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  1. Deadlock
  2. server
  3. CNPC_SimpleAnimatingAI
  4. CNPC_FieldSentry

CNPC_FieldSentry

MNetworkVarNames
"float m_flAimPitch""float m_flAttackRange"
Inherits from (140 fields)
CNPC_SimpleAnimatingAICBaseAnimGraphCBaseModelEntityCBaseEntityCEntityInstance
  • m_flAimPitch: float323084 (0x0C0C)
    MNetworkEnable
    MNotSaved
  • m_flNextAttackTime: GameTime_t3088 (0x0C10)
    MNotSaved
  • m_flAttackCone: float323092 (0x0C14)
  • m_flAttackDelay: float323096 (0x0C18)
  • m_flLastAlertSound: GameTime_t3100 (0x0C1C)
    MNotSaved
  • m_flTrackingSpeed: float323104 (0x0C20)
  • m_flDeployTime: float323108 (0x0C24)
  • m_flLifeTime: float323116 (0x0C2C)
  • m_bHadEnemy: bool3122 (0x0C32)
    MNotSaved
  • m_bLockedOn: bool3123 (0x0C33)
  • m_flAttackRange: float323140 (0x0C44)
    MNetworkEnable
    MNotSaved
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.