Source 2 Viewer
CNPCMakerAPI
CNPCSpawnDestination
CNPC_BarrackBoss
CNPC_BarrackBossVData
CNPC_BarrackBoss_GraphController
CNPC_BaseDefenseSentry
CNPC_BaseDefenseSentryVData
CNPC_BaseDefenseSentry_GraphController
CNPC_Boss_Tier1_GraphController
CNPC_Boss_Tier2
CNPC_Boss_Tier2VData
CNPC_Boss_Tier2_GraphController
CNPC_Boss_Tier3
CNPC_Boss_Tier3VData
CNPC_Boss_Tier3_GraphController
CNPC_Escort
CNPC_Escort_GraphController
CNPC_Escort_VData
CNPC_FamiliarHelper
CNPC_FieldSentry
CNPC_FieldSentryVData
CNPC_FieldSentry_GraphController
CNPC_MidBoss
CNPC_MidBossVData
CNPC_MidBoss_GraphController
CNPC_MortarSentry
CNPC_MortarSentry_GraphController
CNPC_NanoRollermine
CNPC_NecroSkele
CNPC_NecroSkele_GraphController
CNPC_NeutralBugVData
CNPC_NeutralSinnerSacrificeHideoutVData
CNPC_NeutralSinnerSacrificeVData
CNPC_Neutral_Bug
CNPC_Neutral_Flying_Pigeon
CNPC_Neutral_Flying_PigeonVData
CNPC_Neutral_Flying_Weakpoint
CNPC_Neutral_Flying_WeakpointVData
CNPC_Neutral_Hideout_Cat
CNPC_Neutral_Hideout_CatVData
CNPC_Neutral_Hideout_Rabbit
CNPC_Neutral_Hideout_RabbitVData
CNPC_Neutral_SinnersSacrifice
CNPC_Neutral_SinnersSacrifice_Hideout
CNPC_Neutral_Weakpoint
CNPC_Neutral_WeakpointVData
CNPC_PestilenceDrone
CNPC_ShieldedSentry
CNPC_ShieldedSentryVData
CNPC_ShieldedSentry_GraphController
CNPC_SimpleAnimatingAI
CNPC_SimpleAnimatingAIVData
CNPC_SimpleAnimatingAI_GraphController
CNPC_TeslaCoil
CNPC_TeslaCoil_GraphController
CNPC_Trooper
CNPC_TrooperBoss
CNPC_TrooperBossVData
CNPC_TrooperNeutral
CNPC_TrooperNeutralNodeMoverVData
CNPC_TrooperNeutralVData
CNPC_TrooperNeutral_GraphController
CNPC_Trooper_GraphController
CNPC_YakuzaGangster
CNavLinkAnimgraphVar
CNavLinkApproachConditions
CNavLinkAreaEntity
CNavLinkAreaEntity::NpcUserList_t
CNavLinkConnectionSave
CNavLinkMetrics_ClimbUp
CNavLinkMetrics_JumpDown
CNavLinkMotor_DefaultNavLink
CNavLinkMotor_DefaultNavLink::State_t
CNavLinkMotor_DefaultNavLink::TargetType_t
CNavLinkMotor_DefaultNavLink_GraphController
CNavLinkMotor_Legacy
CNavLinkMotor_Legacy_GraphController
CNavLinkMotor_Legacy_NavLink
CNavLinkMotor_Legacy_Transition
CNavLinkMotor_NonZUp_Transition
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Deadlock
server
CNPC_SimpleAnimatingAI
CNPC_FieldSentry
CNPC_FieldSentry
MNetworkVarNames
"float m_flAimPitch"
"float m_flAttackRange"
Inherits from (140 fields)
CNPC_SimpleAnimatingAI
CBaseAnimGraph
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_flAimPitch
:
float32
3084 (0x0C0C)
MNetworkEnable
MNotSaved
m_flNextAttackTime
:
GameTime_t
3088 (0x0C10)
MNotSaved
m_flAttackCone
:
float32
3092 (0x0C14)
m_flAttackDelay
:
float32
3096 (0x0C18)
m_flLastAlertSound
:
GameTime_t
3100 (0x0C1C)
MNotSaved
m_flTrackingSpeed
:
float32
3104 (0x0C20)
m_flDeployTime
:
float32
3108 (0x0C24)
m_flLifeTime
:
float32
3116 (0x0C2C)
m_bHadEnemy
:
bool
3122 (0x0C32)
MNotSaved
m_bLockedOn
:
bool
3123 (0x0C33)
m_flAttackRange
:
float32
3140 (0x0C44)
MNetworkEnable
MNotSaved
Also in
client.dll