Source 2 Viewer
  • AnimationProcessingType_t
  • AnimationSnapshotBase_t
  • AnimationSnapshotType_t
  • AnimationSnapshot_t
  • BoneTransformSpace_t
  • CAnimActivity
  • CAnimBone
  • CAnimBoneDifference
  • CAnimData
  • CAnimDataChannelDesc
  • CAnimDecoder
  • CAnimDesc
  • CAnimDesc_Flag
  • CAnimEncodeDifference
  • CAnimEncodedFrames
  • CAnimEnum
  • CAnimEventDefinition
  • CAnimFrameBlockAnim
  • CAnimFrameSegment
  • CAnimKeyData
  • CAnimLocalHierarchy
  • CAnimMorphDifference
  • CAnimMovement
  • CAnimSequenceParams
  • CAnimUser
  • CAnimUserDifference
  • CAnimationGroup
  • CCompressorGroup
  • CMoodVData
  • CSeqAutoLayer
  • CSeqAutoLayerFlag
  • CSeqBoneMaskList
  • CSeqCmdLayer
  • CSeqCmdSeqDesc
  • CSeqIKLock
  • CSeqMultiFetch
  • CSeqMultiFetchFlag
  • CSeqPoseParamDesc
  • CSeqPoseSetting
  • CSeqS1SeqDesc
  • CSeqScaleSet
  • CSeqSeqDescFlag
  • CSeqSynthAnimDesc
  • CSeqTransition
  • CSequenceGroupData
  • FollowAttachmentData
  • HSequence
  • MoodAnimationLayer_t
  • MoodAnimation_t
  • MoodType_t
  • ParticleAttachment_t
  • SeqCmd_t
  • SeqPoseSetting_t
  • CNmAnimDocument
  • CNmBlendSpace1D
  • CNmBlendSpace1D::Point_t
  • CNmBlendSpace2D
  • CNmClipDocEvent
  • CNmClipDocEventTrack
  • CNmClipDocEventTrack::Type_t
  • CNmClipDocEvent_BodyGroup
  • CNmClipDocEvent_EntityAttribute
  • CNmClipDocEvent_EntityAttribute_Type_t
  • CNmClipDocEvent_FloatCurve
  • CNmClipDocEvent_Foot
  • CNmClipDocEvent_FrameSnap
  • CNmClipDocEvent_ID
  • CNmClipDocEvent_Legacy
  • CNmClipDocEvent_MaterialAttribute
  • CNmClipDocEvent_OrientationWarp
  • CNmClipDocEvent_Particle
  • CNmClipDocEvent_RootMotion
  • CNmClipDocEvent_Sound
  • CNmClipDocEvent_TargetWarp
  • CNmClipDocEvent_Transition
  • CNmClipDocument
  • CNmClipDocument::AdditiveBaseFrame_t
  • CNmClipDocument::AdditiveType_t
  • CNmGraphDocAndNode
Type / to search
  1. Counter-Strike 2
  2. animationsystem
  3. CAnimKeyData

CAnimKeyData

  • m_name: CBufferString0 (0x00)
  • m_boneArray: CUtlVector< CAnimBone >16 (0x10)
  • m_userArray: CUtlVector< CAnimUser >40 (0x28)
  • m_morphArray: CUtlVector< CBufferString >64 (0x40)
  • m_nChannelElements: int3288 (0x58)
  • m_dataChannelArray: CUtlVector< CAnimDataChannelDesc >96 (0x60)
Referenced by (1)
CAnimationGroupm_decodeKey
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.