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CSeqAutoLayer
CSeqAutoLayerFlag
CSeqBoneMaskList
CSeqCmdLayer
CSeqCmdSeqDesc
CSeqIKLock
CSeqMultiFetch
CSeqMultiFetchFlag
CSeqPoseParamDesc
CSeqPoseSetting
CSeqS1SeqDesc
CSeqScaleSet
CSeqSeqDescFlag
CSeqSynthAnimDesc
CSeqTransition
CSequenceGroupData
FollowAttachmentData
HSequence
MoodAnimationLayer_t
MoodAnimation_t
MoodType_t
ParticleAttachment_t
SeqCmd_t
SeqPoseSetting_t
animdoclib (203)
CNmAnimDocument
CNmBlendSpace1D
CNmBlendSpace1D::Point_t
CNmBlendSpace2D
CNmClipDocEvent
CNmClipDocEventTrack
CNmClipDocEventTrack::Type_t
CNmClipDocEvent_BodyGroup
CNmClipDocEvent_EntityAttribute
CNmClipDocEvent_EntityAttribute_Type_t
CNmClipDocEvent_FloatCurve
CNmClipDocEvent_Foot
CNmClipDocEvent_FrameSnap
CNmClipDocEvent_ID
CNmClipDocEvent_Legacy
CNmClipDocEvent_MaterialAttribute
CNmClipDocEvent_OrientationWarp
CNmClipDocEvent_Particle
CNmClipDocEvent_RootMotion
CNmClipDocEvent_Sound
CNmClipDocEvent_TargetWarp
CNmClipDocEvent_Transition
CNmClipDocument
CNmClipDocument::AdditiveBaseFrame_t
CNmClipDocument::AdditiveType_t
CNmGraphDocAndNode
CNmGraphDocAnimationPoseNode
CNmGraphDocAnimationPoseNode::CData
CNmGraphDocBlend1DNode
CNmGraphDocBlend2DNode
CNmGraphDocBoneMaskBlendNode
CNmGraphDocBoneMaskNode
CNmGraphDocBoneMaskParameterReferenceNode
CNmGraphDocBoneMaskResultNode
CNmGraphDocBoneMaskSelectorNode
CNmGraphDocBoneMaskSwitchNode
CNmGraphDocBoneMaskVirtualParameterNode
CNmGraphDocBoolControlParameterNode
CNmGraphDocBoolParameterReferenceNode
CNmGraphDocBoolResultNode
CNmGraphDocBoolVirtualParameterNode
CNmGraphDocCachedBoolNode
CNmGraphDocCachedFloatNode
CNmGraphDocCachedIDNode
CNmGraphDocCachedTargetNode
CNmGraphDocCachedVectorNode
CNmGraphDocClipNode
CNmGraphDocClipNode::CData
CNmGraphDocClipSelectorNode
CNmGraphDocCommentNode
CNmGraphDocControlParameterNode
CNmGraphDocCurrentSyncEventIDNode
CNmGraphDocCurrentSyncEventNode
CNmGraphDocEntryOverrideNode
CNmGraphDocEntryStateOverrideConditionsNode
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Counter-Strike 2
animationsystem
MoodAnimation_t
MoodAnimation_t
MPropertyArrayElementNameKey
: "m_sName"
m_sName
:
CModelAnimNameWithDeltas
0 (0x00)
MPropertyDescription
: "Name of the animation"
m_flWeight
:
float32
= 1
8 (0x08)
MPropertyDescription
: "Weight of the animation, higher numbers get picked more"
Referenced by (1)
MoodAnimationLayer_t
m_layerAnimations
Also in
Dota 2
Deadlock