Source 2 Viewer
  • VectorWS
  • WorldGroupId_t
  • fltx4
  • matrix3x4_t
  • matrix3x4a_t
  • AnimationDecodeDebugDumpElement_t
  • AnimationDecodeDebugDump_t
  • AnimationProcessingType_t
  • AnimationSnapshotBase_t
  • AnimationSnapshotType_t
  • AnimationSnapshot_t
  • BoneTransformSpace_t
  • CAnimActivity
  • CAnimBone
  • CAnimBoneDifference
  • CAnimData
  • CAnimDataChannelDesc
  • CAnimDecoder
  • CAnimDesc
  • CAnimDesc_Flag
  • CAnimEncodeDifference
  • CAnimEncodedFrames
  • CAnimEnum
  • CAnimEventDefinition
  • CAnimFrameBlockAnim
  • CAnimFrameSegment
  • CAnimKeyData
  • CAnimLocalHierarchy
  • CAnimMorphDifference
  • CAnimMovement
  • CAnimSequenceParams
  • CAnimUser
  • CAnimUserDifference
  • CAnimationGroup
  • CCompressorGroup
  • CMoodVData
  • CSeqAutoLayer
  • CSeqAutoLayerFlag
  • CSeqBoneMaskList
  • CSeqCmdLayer
  • CSeqCmdSeqDesc
  • CSeqIKLock
  • CSeqMultiFetch
  • CSeqMultiFetchFlag
  • CSeqPoseParamDesc
  • CSeqPoseSetting
  • CSeqS1SeqDesc
  • CSeqScaleSet
  • CSeqSeqDescFlag
  • CSeqSynthAnimDesc
  • CSeqTransition
  • CSequenceGroupData
  • FollowAttachmentData
  • HSequence
  • MoodAnimationLayer_t
  • MoodAnimation_t
  • MoodType_t
  • ParticleAttachment_t
  • SeqCmd_t
  • SeqPoseSetting_t
  • CNmAnimDocument
  • CNmBlendSpace1D
  • CNmBlendSpace1D::Point_t
  • CNmBlendSpace2D
  • CNmClipDocEvent
  • CNmClipDocEventTrack
  • CNmClipDocEventTrack::Type_t
  • CNmClipDocEvent_BodyGroup
  • CNmClipDocEvent_EntityAttribute
  • CNmClipDocEvent_EntityAttribute_Type_t
  • CNmClipDocEvent_FloatCurve
  • CNmClipDocEvent_Foot
  • CNmClipDocEvent_FrameSnap
  • CNmClipDocEvent_ID
  • CNmClipDocEvent_Legacy
  • CNmClipDocEvent_MaterialAttribute
  • CNmClipDocEvent_OrientationWarp
  • CNmClipDocEvent_Particle
Type / to search
  1. Counter-Strike 2
  2. animationsystem
  3. CAnimDesc

CAnimDesc

MGetKV3ClassDefaults: { "m_pData": { "m_fileName": "", "m_nFrames": 0, "m_nFramesPerBlock": 0, "m_frameblockArray": [],…
  • m_name: CBufferString0 (0x00)
  • m_flags: CAnimDesc_Flag16 (0x10)
  • fps: float3224 (0x18)
  • m_Data: CAnimEncodedFrames32 (0x20)
    MKV3TransferName: "m_pData"
  • m_movementArray: CUtlVector< CAnimMovement >248 (0xF8)
  • m_xInitialOffset: CTransform = [0,0,0,1,0,0,0,1]272 (0x0110)
  • m_eventArray: CUtlVector< CAnimEventDefinition >304 (0x0130)
  • m_activityArray: CUtlVector< CAnimActivity >328 (0x0148)
  • m_hierarchyArray: CUtlVector< CAnimLocalHierarchy >352 (0x0160)
  • framestalltime: float32376 (0x0178)
  • m_vecRootMin: Vector380 (0x017C)
  • m_vecRootMax: Vector392 (0x0188)
  • m_vecBoneWorldMin: CUtlVector< Vector >408 (0x0198)
  • m_vecBoneWorldMax: CUtlVector< Vector >432 (0x01B0)
  • m_sequenceParams: CAnimSequenceParams456 (0x01C8)
Referenced by (1)
CAnimDatam_animArray
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.