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client (7926)
ABILITY_TYPES
AI_BaseNPCAnimGraph_DebugSnapshotData_t
AI_BaseNPC_DebugSnapshotData_t
AI_DefaultNPC_DebugSnapshotData_t
AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t
AI_MotorGroundAnimgraph_DebugSnapshotData_t
AI_MotorGroundAnimgraph_DebugSnapshotData_t::Event_t
AI_Motor_DebugSnapshotData_t
AI_Navigator_DebugSnapshotData_t
AI_Navigator_DebugSnapshotData_t::Waypoint_t
AbilityBarType_t
AbilityContributionType_t
AbilityID_t
AbilityLearnResult_t
ActiveModelConfig_t
AmmoFlags_t
AmmoIndex_t
AmmoPosition_t
AmmoTypeInfo_t
AmphibianRhapsodySong_t
AnimGraphDebugDrawType_t
AnimLoopMode_t
AnimationAlgorithm_t
ArtyCannonDef_t
ArtyConstants_t
ArtyEnemyDef_t
ArtyEnemyOrder_t
ArtyGameModeInfo_t
ArtyGameModeLevelInfo_t
ArtyGameObjectDef_t
ArtyGameObjectID_t
ArtyGameObjectInstance_t
ArtyGraphicID_t
ArtyGraphicInfo_t
ArtyLevelID_t
ArtyLevelInfo_t
ArtyLevelObjectInstance_t
ArtyLevelWeaponInstance_t
ArtyPlayerDef_t
ArtyProgressBarDef_t
ArtySpawnerDef_t
ArtyUnitDef_t
ArtyWeaponID_t
ArtyWeaponInfo_t
AttackRecord_t
AttributeDerivedStats
Attributes
BaseActivity_t
BeamClipStyle_t
BeamType_t
BeginDeathLifeStateTransition_t
Bidirectional_Messages
BlessingID_t
BlessingPathID_t
BlessingPath_t
BlessingTypeID_t
BlessingType_t
Blessing_t
BloodType
BodySectionAuthority_t
BreakableContentsType_t
BrushSolidities_e
CAdditionalWearable
CAmbientCreatures
CAnimEventListener
CAnimEventListenerBase
CAnimEventQueueListener
CAnimGraphControllerBase
CAnimGraphControllerManager
CAnimGraphNetworkedVariables
CAnimationLayer
CAnnouncerDescriptor
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBaseAchievement
CBaseAnimGraph
CBaseAnimGraphController
Type
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Dota 2
client
DebugSnapshotBaseStructuredData_t
AI_MotorGroundAnimgraph_DebugSnapshotData_t
AI_MotorGroundAnimgraph_DebugSnapshotData_t
Inherits from (0 fields)
DebugSnapshotBaseStructuredData_t
state
:
CGlobalSymbol
8 (0x08)
b_has_path
:
bool
16 (0x10)
f_remaining_ground_path_length
:
float32
= -1
20 (0x14)
f_current_speed
:
float32
= -1
24 (0x18)
move_type
:
CGlobalSymbol
32 (0x20)
f_move_heading_actual
:
float32
= -1
40 (0x28)
f_move_heading_desired
:
float32
= -1
44 (0x2C)
f_current_lean
:
float32
48 (0x30)
f_target_lean
:
float32
52 (0x34)
vec_events
:
CUtlVector
<
AI_MotorGroundAnimgraph_DebugSnapshotData_t::Event_t
>
56 (0x38)
Also in
Deadlock