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  • ABILITY_TYPES
  • AI_BaseNPCAnimGraph_DebugSnapshotData_t
  • AI_BaseNPC_DebugSnapshotData_t
  • AI_DefaultNPC_DebugSnapshotData_t
  • AI_DefaultNPC_DebugSnapshotData_t::PathQuery_t
  • AI_MotorGroundAnimgraph_DebugSnapshotData_t
  • AI_MotorGroundAnimgraph_DebugSnapshotData_t::Event_t
  • AI_Motor_DebugSnapshotData_t
  • AI_Navigator_DebugSnapshotData_t
  • AI_Navigator_DebugSnapshotData_t::Waypoint_t
  • AbilityBarType_t
  • AbilityContributionType_t
  • AbilityID_t
  • AbilityLearnResult_t
  • ActiveModelConfig_t
  • AmmoFlags_t
  • AmmoIndex_t
  • AmmoPosition_t
  • AmmoTypeInfo_t
  • AmphibianRhapsodySong_t
  • AnimGraphDebugDrawType_t
  • AnimLoopMode_t
  • AnimationAlgorithm_t
  • ArtyCannonDef_t
  • ArtyConstants_t
  • ArtyEnemyDef_t
  • ArtyEnemyOrder_t
  • ArtyGameModeInfo_t
  • ArtyGameModeLevelInfo_t
  • ArtyGameObjectDef_t
  • ArtyGameObjectID_t
  • ArtyGameObjectInstance_t
  • ArtyGraphicID_t
  • ArtyGraphicInfo_t
  • ArtyLevelID_t
  • ArtyLevelInfo_t
  • ArtyLevelObjectInstance_t
  • ArtyLevelWeaponInstance_t
  • ArtyPlayerDef_t
  • ArtyProgressBarDef_t
  • ArtySpawnerDef_t
  • ArtyUnitDef_t
  • ArtyWeaponID_t
  • ArtyWeaponInfo_t
  • AttackRecord_t
  • AttributeDerivedStats
  • Attributes
  • BaseActivity_t
  • BeamClipStyle_t
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  • BeginDeathLifeStateTransition_t
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  • BlessingID_t
  • BlessingPathID_t
  • BlessingPath_t
  • BlessingTypeID_t
  • BlessingType_t
  • Blessing_t
  • BloodType
  • BodySectionAuthority_t
  • BreakableContentsType_t
  • BrushSolidities_e
  • CAdditionalWearable
  • CAmbientCreatures
  • CAnimEventListener
  • CAnimEventListenerBase
  • CAnimEventQueueListener
  • CAnimGraphControllerBase
  • CAnimGraphControllerManager
  • CAnimGraphNetworkedVariables
  • CAnimationLayer
  • CAnnouncerDescriptor
  • CAttributeContainer
  • CAttributeList
  • CAttributeManager
  • CAttributeManager::cached_attribute_float_t
  • CBaseAchievement
  • CBaseAnimGraph
  • CBaseAnimGraphController
Type / to search
  1. Dota 2
  2. client
  3. DebugSnapshotBaseStructuredData_t
  4. AI_MotorGroundAnimgraph_DebugSnapshotData_t

AI_MotorGroundAnimgraph_DebugSnapshotData_t

Inherits from (0 fields)
DebugSnapshotBaseStructuredData_t
  • state: CGlobalSymbol8 (0x08)
  • b_has_path: bool16 (0x10)
  • f_remaining_ground_path_length: float32 = -120 (0x14)
  • f_current_speed: float32 = -124 (0x18)
  • move_type: CGlobalSymbol32 (0x20)
  • f_move_heading_actual: float32 = -140 (0x28)
  • f_move_heading_desired: float32 = -144 (0x2C)
  • f_current_lean: float3248 (0x30)
  • f_target_lean: float3252 (0x34)
  • vec_events: CUtlVector< AI_MotorGroundAnimgraph_DebugSnapshotData_t::Event_t >56 (0x38)
Also in
Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.