Inherits from (85 fields)
- MPropertyFriendlyName: "sequence id override"MPropertyStartGroup: "Animation"
- MPropertyFriendlyName: "Sequence Numbers Are Indices (Tools Particles Only)"
- m_nOrientationType: ParticleOrientationChoiceList_t = "PARTICLE_ORIENTATION_SCREEN_ALIGNED"12132 (0x2F64)MPropertyFriendlyName: "orientation type"MPropertyStartGroup: "Orientation"
- MPropertyFriendlyName: "orientation control point"MPropertySuppressExpr: "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL"
- MPropertyFriendlyName: "enable yaw for particles aligned to normals"MPropertySuppressExpr: "m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL"
- MPropertyFriendlyName: "minimum visual screen size"MPropertySortPriority: 1000MPropertyStartGroup: "Fading and culling"
- MPropertyFriendlyName: "maximum visual screen size"MPropertySortPriority: 1000
- MPropertyFriendlyName: "Factor to map size adjustment to alpha"MPropertySortPriority: 1000
- m_flStartFadeSize: CParticleCollectionRendererFloatInput = {"m_flLiteralValue":100000000}13248 (0x33C0)MPropertyFriendlyName: "screen size to start fading"MPropertySortPriority: 1000
- m_flEndFadeSize: CParticleCollectionRendererFloatInput = {"m_flLiteralValue":200000000}13616 (0x3530)MPropertyFriendlyName: "screen size to fade away"MPropertySortPriority: 1000
- MPropertyFriendlyName: "start fade dot product of normal vs view"MPropertySortPriority: 1000
- MPropertyFriendlyName: "end fade dot product of normal vs view"MPropertySortPriority: 1000
- MPropertyFriendlyName: "distance alpha"MPropertyStartGroup: "Distance to alpha coding"
- MPropertyFriendlyName: "use soft edges for distance alpha"MPropertySuppressExpr: "!m_bDistanceAlpha"
- MPropertyFriendlyName: "start value for soft edges for distance alpha"MPropertySuppressExpr: "!m_bDistanceAlpha"
- MPropertyFriendlyName: "end value for soft edges for distance alpha"MPropertySuppressExpr: "!m_bDistanceAlpha"
- MPropertyFriendlyName: "enable particle outlining"MPropertyStartGroup: "Outlining"
- MPropertyFriendlyName: "outline alpha"MPropertyAttributeRange: "0 255"MPropertySuppressExpr: "!m_bOutline"
- MPropertyFriendlyName: "outline start 0"MPropertySuppressExpr: "!m_bOutline"
- MPropertyFriendlyName: "outline start 1"MPropertySuppressExpr: "!m_bOutline"
- MPropertyFriendlyName: "lighting mode"MPropertyStartGroup: "Lighting and Shadows"MPropertySuppressExpr: "mod != hlx"
- m_vecLightingOverride: CParticleCollectionRendererVecInput = {"m_nType":"PVEC_TYPE_LITERAL_COLOR","m_LiteralColor":[255,255,255]}14040 (0x36D8)MPropertyFriendlyName: "lighting override"MPropertySuppressExpr: "m_nLightingMode != PARTICLE_LIGHTING_OVERRIDE_POSITION && m_nLightingMode != PARTICLE_LIGHTING_OVERRIDE_COLOR && m_nLightingMode != PARTICLE_LIGHTING_ADD_EXTRA_LIGHT"
- MPropertyFriendlyName: "vertex lighting tessellation (0-5)"MPropertyAttributeRange: "0 5"MPropertySuppressExpr: "mod != hlx || m_nLightingMode != PARTICLE_LIGHTING_PER_VERTEX"
- MPropertyFriendlyName: "lighting directionality"MPropertySuppressExpr: "mod != hlx"
- MPropertyFriendlyName: "Particle Shadows"MPropertySuppressExpr: "mod != csgo"
- MPropertyFriendlyName: "Shadow Density"MPropertySuppressExpr: "!m_bParticleShadows"
- MPropertyFriendlyName: "Replication settings"MPropertyStartGroup: "Replication"
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