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C_OP_RenderScreenVelocityRotate
C_OP_RenderSimpleModelCollection
C_OP_RenderSound
C_OP_RenderSprites
C_OP_RenderStandardLight
C_OP_RenderStatusEffect
C_OP_RenderStatusEffectCitadel
C_OP_RenderText
C_OP_RenderTrails
C_OP_RenderTreeShake
C_OP_RenderVRHapticEvent
C_OP_RenderVolumetricEmitter
C_OP_RepeatedTriggerChildGroup
C_OP_RestartAfterDuration
C_OP_RopeSpringConstraint
C_OP_RotateVector
C_OP_RtEnvCull
C_OP_ScreenSpaceDistanceToEdge
C_OP_ScreenSpacePositionOfTarget
C_OP_ScreenSpaceRotateTowardTarget
C_OP_SelectivelyEnableChildren
C_OP_SequenceFromModel
C_OP_SetAttributeToScalarExpression
C_OP_SetCPOrientationToDirection
C_OP_SetCPOrientationToGroundNormal
C_OP_SetCPOrientationToPointAtCP
C_OP_SetCPtoVector
C_OP_SetChildControlPoints
C_OP_SetControlPointFieldFromVectorExpression
C_OP_SetControlPointFieldToScalarExpression
C_OP_SetControlPointFieldToWater
C_OP_SetControlPointFromObjectScale
C_OP_SetControlPointOrientation
C_OP_SetControlPointOrientationToCPVelocity
C_OP_SetControlPointPositionToRandomActiveCP
C_OP_SetControlPointPositionToTimeOfDayValue
C_OP_SetControlPointPositions
C_OP_SetControlPointRotation
C_OP_SetControlPointToCPVelocity
C_OP_SetControlPointToCenter
C_OP_SetControlPointToHMD
C_OP_SetControlPointToHand
C_OP_SetControlPointToImpactPoint
C_OP_SetControlPointToPlayer
C_OP_SetControlPointToVectorExpression
C_OP_SetControlPointToWaterSurface
C_OP_SetControlPointsToModelParticles
C_OP_SetControlPointsToParticle
C_OP_SetFloat
C_OP_SetFloatAttributeToVectorExpression
C_OP_SetFloatCollection
C_OP_SetFromCPSnapshot
C_OP_SetGravityToCP
C_OP_SetParentControlPointsToChildCP
C_OP_SetPerChildControlPoint
C_OP_SetPerChildControlPointFromAttribute
C_OP_SetRandomControlPointPosition
C_OP_SetSimulationRate
C_OP_SetSingleControlPointPosition
C_OP_SetToCP
C_OP_SetUserEvent
C_OP_SetVariable
C_OP_SetVec
C_OP_SetVectorAttributeToVectorExpression
C_OP_ShapeMatchingConstraint
C_OP_SnapshotRigidSkinToBones
C_OP_SnapshotSkinToBones
C_OP_Spin
C_OP_SpinUpdate
C_OP_SpinYaw
C_OP_SpringToVectorConstraint
C_OP_StopAfterCPDuration
C_OP_TeleportBeam
C_OP_TimeVaryingForce
C_OP_TurbulenceForce
C_OP_TwistAroundAxis
C_OP_UpdateLightSource
C_OP_VectorFieldSnapshot
C_OP_VectorNoise
C_OP_VelocityDecay
Type
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to search
Deadlock
particles
CParticleFunctionOperator
C_OP_ScreenSpaceRotateTowardTarget
C_OP_ScreenSpaceRotateTowardTarget
Inherits from (17 fields)
CParticleFunctionOperator
CParticleFunction
expand fields
m_vecTargetPosition
:
CPerParticleVecInput
472 (0x01D8)
MPropertyFriendlyName
: "target position"
MVectorIsCoordinate
m_flOutputRemap
:
CParticleRemapFloatInput
2192 (0x0890)
MPropertyFriendlyName
: "output"
m_nSetMethod
:
ParticleSetMethod_t
= "PARTICLE_SET_REPLACE_VALUE"
2560 (0x0A00)
MPropertyFriendlyName
: "set value method"
m_flScreenEdgeAlignmentDistance
:
CPerParticleFloatInput
2568 (0x0A08)
MPropertyFriendlyName
: "screen edge alignment distance"
Also in
Counter-Strike 2
Dota 2