Source 2 Viewer
  • C_OP_SetControlPointFieldToWater
  • C_OP_SetControlPointFromObjectScale
  • C_OP_SetControlPointOrientation
  • C_OP_SetControlPointOrientationToCPVelocity
  • C_OP_SetControlPointPositionToRandomActiveCP
  • C_OP_SetControlPointPositionToTimeOfDayValue
  • C_OP_SetControlPointPositions
  • C_OP_SetControlPointRotation
  • C_OP_SetControlPointToCPVelocity
  • C_OP_SetControlPointToCenter
  • C_OP_SetControlPointToHMD
  • C_OP_SetControlPointToHand
  • C_OP_SetControlPointToImpactPoint
  • C_OP_SetControlPointToPlayer
  • C_OP_SetControlPointToVectorExpression
  • C_OP_SetControlPointToWaterSurface
  • C_OP_SetControlPointsToModelParticles
  • C_OP_SetControlPointsToParticle
  • C_OP_SetFloat
  • C_OP_SetFloatAttributeToVectorExpression
  • C_OP_SetFloatCollection
  • C_OP_SetFromCPSnapshot
  • C_OP_SetGravityToCP
  • C_OP_SetParentControlPointsToChildCP
  • C_OP_SetPerChildControlPoint
  • C_OP_SetPerChildControlPointFromAttribute
  • C_OP_SetRandomControlPointPosition
  • C_OP_SetSimulationRate
  • C_OP_SetSingleControlPointPosition
  • C_OP_SetToCP
  • C_OP_SetUserEvent
  • C_OP_SetVariable
  • C_OP_SetVec
  • C_OP_SetVectorAttributeToVectorExpression
  • C_OP_ShapeMatchingConstraint
  • C_OP_SnapshotRigidSkinToBones
  • C_OP_SnapshotSkinToBones
  • C_OP_Spin
  • C_OP_SpinUpdate
  • C_OP_SpinYaw
  • C_OP_SpringToVectorConstraint
  • C_OP_StopAfterCPDuration
  • C_OP_TeleportBeam
  • C_OP_TimeVaryingForce
  • C_OP_TurbulenceForce
  • C_OP_TwistAroundAxis
  • C_OP_UpdateLightSource
  • C_OP_VectorFieldSnapshot
  • C_OP_VectorNoise
  • C_OP_VelocityDecay
  • C_OP_VelocityMatchingForce
  • C_OP_WaterImpulseRenderer
  • C_OP_WindForce
  • C_OP_WorldCollideConstraint
  • C_OP_WorldTraceConstraint
  • ClosestPointTestType_t
  • CollisionGroupContext_t
  • ControlPointReference_t
  • Detail2Combo_t
  • DetailCombo_t
  • EventTypeSelection_t
  • FloatInputMaterialVariable_t
  • HitboxLerpType_t
  • IParticleCollection
  • IParticleSystemDefinition
  • InheritableBoolType_t
  • MaterialProxyType_t
  • MaterialVariable_t
  • MissingParentInheritBehavior_t
  • ModelHitboxType_t
  • ModelReference_t
  • PFuncVisualizationType_t
  • ParticleAlphaReferenceType_t
  • ParticleAttrBoxFlags_t
  • ParticleAttributeIndex_t
  • ParticleChildrenInfo_t
  • ParticleCollisionGroup_t
  • ParticleCollisionMask_t
  • ParticleCollisionMode_t
  • ParticleColorBlendMode_t
Type / to search
  1. Deadlock
  2. particles
  3. CParticleFunctionOperator
  4. C_OP_SetFloatAttributeToVectorExpression

C_OP_SetFloatAttributeToVectorExpression

Inherits from (17 fields)
CParticleFunctionOperatorCParticleFunction
  • m_nExpression: VectorFloatExpressionType_t = "VECTOR_FLOAT_EXPRESSION_DOTPRODUCT"472 (0x01D8)
    MPropertyFriendlyName: "expression"
  • m_vInput1: CPerParticleVecInput480 (0x01E0)
    MPropertyFriendlyName: "input 1"
  • m_vInput2: CPerParticleVecInput2200 (0x0898)
    MPropertyFriendlyName: "input 2"
  • m_flOutputRemap: CParticleRemapFloatInput3920 (0x0F50)
    MPropertyFriendlyName: "output"
  • m_nOutputField: ParticleAttributeIndex_t = 34288 (0x10C0)
    MPropertyFriendlyName: "output field"
    MPropertyAttributeChoiceName: "particlefield_scalar"
  • m_nSetMethod: ParticleSetMethod_t = "PARTICLE_SET_REPLACE_VALUE"4292 (0x10C4)
    MPropertyFriendlyName: "set value method"
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.