Source 2 Viewer
C_OP_SetControlPointFieldToScalarExpression
C_OP_SetControlPointFieldToWater
C_OP_SetControlPointFromObjectScale
C_OP_SetControlPointOrientation
C_OP_SetControlPointOrientationToCPVelocity
C_OP_SetControlPointPositionToRandomActiveCP
C_OP_SetControlPointPositionToTimeOfDayValue
C_OP_SetControlPointPositions
C_OP_SetControlPointRotation
C_OP_SetControlPointToCPVelocity
C_OP_SetControlPointToCenter
C_OP_SetControlPointToHMD
C_OP_SetControlPointToHand
C_OP_SetControlPointToImpactPoint
C_OP_SetControlPointToPlayer
C_OP_SetControlPointToVectorExpression
C_OP_SetControlPointToWaterSurface
C_OP_SetControlPointsToModelParticles
C_OP_SetControlPointsToParticle
C_OP_SetFloat
C_OP_SetFloatAttributeToVectorExpression
C_OP_SetFloatCollection
C_OP_SetFromCPSnapshot
C_OP_SetGravityToCP
C_OP_SetParentControlPointsToChildCP
C_OP_SetPerChildControlPoint
C_OP_SetPerChildControlPointFromAttribute
C_OP_SetRandomControlPointPosition
C_OP_SetSimulationRate
C_OP_SetSingleControlPointPosition
C_OP_SetToCP
C_OP_SetUserEvent
C_OP_SetVariable
C_OP_SetVec
C_OP_SetVectorAttributeToVectorExpression
C_OP_ShapeMatchingConstraint
C_OP_SnapshotRigidSkinToBones
C_OP_SnapshotSkinToBones
C_OP_Spin
C_OP_SpinUpdate
C_OP_SpinYaw
C_OP_SpringToVectorConstraint
C_OP_StopAfterCPDuration
C_OP_TeleportBeam
C_OP_TimeVaryingForce
C_OP_TurbulenceForce
C_OP_TwistAroundAxis
C_OP_UpdateLightSource
C_OP_VectorFieldSnapshot
C_OP_VectorNoise
C_OP_VelocityDecay
C_OP_VelocityMatchingForce
C_OP_WaterImpulseRenderer
C_OP_WindForce
C_OP_WorldCollideConstraint
C_OP_WorldTraceConstraint
ClosestPointTestType_t
CollisionGroupContext_t
ControlPointReference_t
Detail2Combo_t
DetailCombo_t
EventTypeSelection_t
FloatInputMaterialVariable_t
HitboxLerpType_t
IParticleCollection
IParticleSystemDefinition
InheritableBoolType_t
MaterialProxyType_t
MaterialVariable_t
MissingParentInheritBehavior_t
ModelHitboxType_t
ModelReference_t
PFuncVisualizationType_t
ParticleAlphaReferenceType_t
ParticleAttrBoxFlags_t
ParticleAttributeIndex_t
ParticleChildrenInfo_t
ParticleCollisionGroup_t
ParticleCollisionMask_t
ParticleCollisionMode_t
Type
/
to search
Deadlock
particles
CParticleFunctionOperator
C_OP_SetFloat
C_OP_SetFloat
Inherits from (17 fields)
CParticleFunctionOperator
CParticleFunction
expand fields
m_InputValue
:
CPerParticleFloatInput
472 (0x01D8)
MPropertyFriendlyName
: "value"
m_nOutputField
:
ParticleAttributeIndex_t
= 3
840 (0x0348)
MPropertyFriendlyName
: "output field"
MPropertyAttributeChoiceName
: "particlefield_scalar"
m_nSetMethod
:
ParticleSetMethod_t
= "PARTICLE_SET_REPLACE_VALUE"
844 (0x034C)
MPropertyFriendlyName
: "set value method"
m_Lerp
:
CPerParticleFloatInput
= {"m_flLiteralValue":1}
848 (0x0350)
MPropertyFriendlyName
: "interpolation"
Also in
Counter-Strike 2
Dota 2