Source 2 Viewer
  • C_OP_SetPerChildControlPointFromAttribute
  • C_OP_SetRandomControlPointPosition
  • C_OP_SetSimulationRate
  • C_OP_SetSingleControlPointPosition
  • C_OP_SetToCP
  • C_OP_SetUserEvent
  • C_OP_SetVariable
  • C_OP_SetVec
  • C_OP_SetVectorAttributeToVectorExpression
  • C_OP_ShapeMatchingConstraint
  • C_OP_SnapshotRigidSkinToBones
  • C_OP_SnapshotSkinToBones
  • C_OP_Spin
  • C_OP_SpinUpdate
  • C_OP_SpinYaw
  • C_OP_SpringToVectorConstraint
  • C_OP_StopAfterCPDuration
  • C_OP_TeleportBeam
  • C_OP_TimeVaryingForce
  • C_OP_TurbulenceForce
  • C_OP_TwistAroundAxis
  • C_OP_UpdateLightSource
  • C_OP_VectorFieldSnapshot
  • C_OP_VectorNoise
  • C_OP_VelocityDecay
  • C_OP_VelocityMatchingForce
  • C_OP_WaterImpulseRenderer
  • C_OP_WindForce
  • C_OP_WorldCollideConstraint
  • C_OP_WorldTraceConstraint
  • ClosestPointTestType_t
  • CollisionGroupContext_t
  • ControlPointReference_t
  • Detail2Combo_t
  • DetailCombo_t
  • EventTypeSelection_t
  • FloatInputMaterialVariable_t
  • HitboxLerpType_t
  • IParticleCollection
  • IParticleSystemDefinition
  • InheritableBoolType_t
  • MaterialProxyType_t
  • MaterialVariable_t
  • MissingParentInheritBehavior_t
  • ModelHitboxType_t
  • ModelReference_t
  • PFuncVisualizationType_t
  • ParticleAlphaReferenceType_t
  • ParticleAttrBoxFlags_t
  • ParticleAttributeIndex_t
  • ParticleChildrenInfo_t
  • ParticleCollisionGroup_t
  • ParticleCollisionMask_t
  • ParticleCollisionMode_t
  • ParticleColorBlendMode_t
  • ParticleColorBlendType_t
  • ParticleControlPointAxis_t
  • ParticleControlPointConfiguration_t
  • ParticleControlPointDriver_t
  • ParticleDepthFeatheringMode_t
  • ParticleDetailLevel_t
  • ParticleDirectionNoiseType_t
  • ParticleEndcapMode_t
  • ParticleEntityPos_t
  • ParticleFalloffFunction_t
  • ParticleFanType_t
  • ParticleFogType_t
  • ParticleHitboxBiasType_t
  • ParticleHitboxDataSelection_t
  • ParticleImpulseType_t
  • ParticleLightBehaviorChoiceList_t
  • ParticleLightFogLightingMode_t
  • ParticleLightTypeChoiceList_t
  • ParticleLightUnitChoiceList_t
  • ParticleLightingQuality_t
  • ParticleLightnintBranchBehavior_t
  • ParticleLiquidContents_t
  • ParticleMassMode_t
  • ParticleMultiSegmentCountSelection_t
  • ParticleMultiSegmentInputSelection_t
Type / to search
  1. Deadlock
  2. particles
  3. CParticleFunctionForce
  4. C_OP_TurbulenceForce

C_OP_TurbulenceForce

Inherits from (17 fields)
CParticleFunctionForceCParticleFunction
  • m_flNoiseCoordScale0: float32 = 1488 (0x01E8)
    MPropertyFriendlyName: "noise scale 0"
  • m_flNoiseCoordScale1: float32492 (0x01EC)
    MPropertyFriendlyName: "noise scale 1"
  • m_flNoiseCoordScale2: float32496 (0x01F0)
    MPropertyFriendlyName: "noise scale 2"
  • m_flNoiseCoordScale3: float32500 (0x01F4)
    MPropertyFriendlyName: "noise scale 3"
  • m_vecNoiseAmount0: Vector = [1,1,1]504 (0x01F8)
    MPropertyFriendlyName: "noise amount 0"
    MVectorIsCoordinate
  • m_vecNoiseAmount1: Vector = [0.5,0.5,0.5]516 (0x0204)
    MPropertyFriendlyName: "noise amount 1"
    MVectorIsCoordinate
  • m_vecNoiseAmount2: Vector = [0.25,0.25,0.25]528 (0x0210)
    MPropertyFriendlyName: "noise amount 2"
    MVectorIsCoordinate
  • m_vecNoiseAmount3: Vector = [0.125,0.125,0.125]540 (0x021C)
    MPropertyFriendlyName: "noise amount 3"
    MVectorIsCoordinate
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.