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  • C_OP_StopAfterCPDuration
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  • ClosestPointTestType_t
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  • Detail2Combo_t
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  • EventTypeSelection_t
  • FloatInputMaterialVariable_t
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  • IParticleCollection
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  • InheritableBoolType_t
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  • ParticleOutputBlendMode_t
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  • ParticlePostProcessPriorityGroup_t
  • ParticlePreviewBodyGroup_t
  • ParticlePreviewState_t
  • ParticleReplicationMode_t
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  • ParticleSelection_t
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Type / to search
  1. Deadlock
  2. particles
  3. EventTypeSelection_t

EventTypeSelection_t

uint32_t
  • PARTICLE_EVENT_TYPE_MASK_NONE = 00x00
    MPropertyFriendlyName: "None"
  • PARTICLE_EVENT_TYPE_MASK_SPAWNED = 10x01
    MPropertyFriendlyName: "Spawned"
  • PARTICLE_EVENT_TYPE_MASK_KILLED = 20x02
    MPropertyFriendlyName: "Killed"
  • PARTICLE_EVENT_TYPE_MASK_COLLISION = 40x04
    MPropertyFriendlyName: "Collision"
  • PARTICLE_EVENT_TYPE_MASK_FIRST_COLLISION = 80x08
    MPropertyFriendlyName: "First Collision"
  • PARTICLE_EVENT_TYPE_MASK_COLLISION_STOPPED = 160x10
    MPropertyFriendlyName: "Stopped on Collision"
  • PARTICLE_EVENT_TYPE_MASK_KILLED_ON_COLLISION = 320x20
    MPropertyFriendlyName: "Killed on Collision"
  • PARTICLE_EVENT_TYPE_MASK_USER_1 = 640x40
    MPropertyFriendlyName: "User Event 1"
  • PARTICLE_EVENT_TYPE_MASK_USER_2 = 1280x80
    MPropertyFriendlyName: "User Event 2"
  • PARTICLE_EVENT_TYPE_MASK_USER_3 = 2560x0100
    MPropertyFriendlyName: "User Event 3"
  • PARTICLE_EVENT_TYPE_MASK_USER_4 = 5120x0200
    MPropertyFriendlyName: "User Event 4"
Referenced by (9)
C_INIT_InitFromParentKilledm_nEventTypeC_OP_ContinuousEmitterm_nEventTypeC_OP_CreateParticleSystemRendererm_nEventTypeC_OP_GameDecalRendererm_nEventTypeC_OP_InstantaneousEmitterm_nEventTypeC_OP_RenderVolumetricEmitterm_nEventTypeC_OP_SetUserEventm_nRisingEventTypeC_OP_SetUserEventm_nFallingEventType
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.