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ParticleMultiSegmentCountSelection_t
ParticleMultiSegmentInputSelection_t
ParticleMultiSegmentSpecialCharacter_t
ParticleOmni2LightTypeChoiceList_t
ParticleOrientationChoiceList_t
ParticleOrientationSetMode_t
ParticleOrientationType_t
ParticleOutputBlendMode_t
ParticleParentSetMode_t
ParticlePinDistance_t
ParticlePostProcessPriorityGroup_t
ParticlePreviewBodyGroup_t
ParticlePreviewState_t
ParticleReplicationMode_t
ParticleRotationLockType_t
ParticleSelection_t
ParticleSequenceCropOverride_t
ParticleSetMethod_t
ParticleSortingChoiceList_t
ParticleTextureLayerBlendType_t
ParticleToolsState_t
ParticleTopology_t
ParticleTraceMissBehavior_t
ParticleTraceSet_t
ParticleVRHandChoiceList_t
ParticleVolumetricSmokeCreationType_t
ParticleVolumetricSmokeType_t
PetGroundType_t
PointDefinitionWithTimeValues_t
PointDefinition_t
RenderModelSubModelFieldType_t
RenderProjectedMaterial_t
ScalarExpressionType_t
SequenceWeightedList_t
SetStatisticExpressionType_t
SnapshotIndexType_t
SpriteCardPerParticleScale_t
SpriteCardShaderType_t
SpriteCardTextureChannel_t
SpriteCardTextureType_t
StandardLightingAttenuationStyle_t
TextureControls_t
TextureGroup_t
TextureRepetitionMode_t
VecInputMaterialVariable_t
VectorExpressionType_t
VectorFloatExpressionType_t
particleslib (33)
CNewParticleEffect
CParticleBindingRealPulse
CParticleCollectionBindingInstance
CParticleCollectionFloatInput
CParticleCollectionRendererFloatInput
CParticleCollectionRendererVecInput
CParticleCollectionVecInput
CParticleFloatInput
CParticleInput
CParticleModelInput
CParticleProperty
CParticleRemapFloatInput
CParticleTransformInput
CParticleVariableRef
CParticleVecInput
CPerParticleFloatInput
CPerParticleVecInput
IParticleEffect
PARTICLE_EHANDLE__
PFNoiseModifier_t
PFNoiseTurbulence_t
PFNoiseType_t
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatRoundType_t
ParticleFloatType_t
ParticleModelType_t
ParticleNamedValueConfiguration_t
ParticleNamedValueSource_t
ParticleTransformType_t
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particles
ParticleTextureLayerBlendType_t
ParticleTextureLayerBlendType_t
uint32_t
SPRITECARD_TEXTURE_BLEND_MULTIPLY
=
0
0x00
MPropertyFriendlyName
: "Multiply"
SPRITECARD_TEXTURE_BLEND_MOD2X
=
1
0x01
MPropertyFriendlyName
: "Mod2X"
SPRITECARD_TEXTURE_BLEND_REPLACE
=
2
0x02
MPropertyFriendlyName
: "Replace"
SPRITECARD_TEXTURE_BLEND_ADD
=
3
0x03
MPropertyFriendlyName
: "Add"
SPRITECARD_TEXTURE_BLEND_SUBTRACT
=
4
0x04
MPropertyFriendlyName
: "Subtract"
SPRITECARD_TEXTURE_BLEND_AVERAGE
=
5
0x05
MPropertyFriendlyName
: "Average"
SPRITECARD_TEXTURE_BLEND_LUMINANCE
=
6
0x06
MPropertyFriendlyName
: "Luminance"
Referenced by (1)
TextureGroup_t
m_nTextureBlendMode
Also in
Counter-Strike 2
Dota 2