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  • ParticleReplicationMode_t
  • ParticleRotationLockType_t
  • ParticleSelection_t
  • ParticleSequenceCropOverride_t
  • ParticleSetMethod_t
  • ParticleSortingChoiceList_t
  • ParticleTextureLayerBlendType_t
  • ParticleToolsState_t
  • ParticleTopology_t
  • ParticleTraceMissBehavior_t
  • ParticleTraceSet_t
  • ParticleVRHandChoiceList_t
  • ParticleVolumetricSmokeCreationType_t
  • ParticleVolumetricSmokeType_t
  • PetGroundType_t
  • PointDefinitionWithTimeValues_t
  • PointDefinition_t
  • RenderModelSubModelFieldType_t
  • RenderProjectedMaterial_t
  • ScalarExpressionType_t
  • SequenceWeightedList_t
  • SetStatisticExpressionType_t
  • SnapshotIndexType_t
  • SpriteCardPerParticleScale_t
  • SpriteCardShaderType_t
  • SpriteCardTextureChannel_t
  • SpriteCardTextureType_t
  • StandardLightingAttenuationStyle_t
  • TextureControls_t
  • TextureGroup_t
  • TextureRepetitionMode_t
  • VecInputMaterialVariable_t
  • VectorExpressionType_t
  • VectorFloatExpressionType_t
  • CNewParticleEffect
  • CParticleBindingRealPulse
  • CParticleCollectionBindingInstance
  • CParticleCollectionFloatInput
  • CParticleCollectionRendererFloatInput
  • CParticleCollectionRendererVecInput
  • CParticleCollectionVecInput
  • CParticleFloatInput
  • CParticleInput
  • CParticleModelInput
  • CParticleProperty
  • CParticleRemapFloatInput
  • CParticleTransformInput
  • CParticleVariableRef
  • CParticleVecInput
  • CPerParticleFloatInput
  • CPerParticleVecInput
  • IParticleEffect
  • PARTICLE_EHANDLE__
  • PFNoiseModifier_t
  • PFNoiseTurbulence_t
  • PFNoiseType_t
  • ParticleFloatBiasType_t
  • ParticleFloatInputMode_t
  • ParticleFloatMapType_t
  • ParticleFloatRandomMode_t
  • ParticleFloatRoundType_t
  • ParticleFloatType_t
  • ParticleModelType_t
  • ParticleNamedValueConfiguration_t
  • ParticleNamedValueSource_t
  • ParticleTransformType_t
  • ParticleVecType_t
  • CFeIndexedJiggleBone
  • CFeJiggleBone
  • CFeMorphLayer
  • CFeNamedJiggleBone
  • CFeVertexMapBuildArray
  • CRegionSVM
  • CastSphereSATParams_t
  • CollisionDetailLayerInfo_t
  • CollisionDetailLayerInfo_t::Name_t
  • CovMatrix3
  • Dop26_t
Type / to search
  1. Deadlock
  2. particles
  3. ScalarExpressionType_t

ScalarExpressionType_t

uint32_t
  • SCALAR_EXPRESSION_UNINITIALIZED = -10xFFFFFFFF
    MPropertyFriendlyName: "Uninitialized"
  • SCALAR_EXPRESSION_ADD = 00x00
    MPropertyFriendlyName: "Add"
  • SCALAR_EXPRESSION_SUBTRACT = 10x01
    MPropertyFriendlyName: "Subtract"
  • SCALAR_EXPRESSION_MUL = 20x02
    MPropertyFriendlyName: "Multiply"
  • SCALAR_EXPRESSION_DIVIDE = 30x03
    MPropertyFriendlyName: "Divide"
  • SCALAR_EXPRESSION_INPUT_1 = 40x04
    MPropertyFriendlyName: "Input 1"
  • SCALAR_EXPRESSION_MIN = 50x05
    MPropertyFriendlyName: "Min"
  • SCALAR_EXPRESSION_MAX = 60x06
    MPropertyFriendlyName: "Max"
  • SCALAR_EXPRESSION_MOD = 70x07
    MPropertyFriendlyName: "Mod"
  • SCALAR_EXPRESSION_EQUAL = 80x08
    MPropertyFriendlyName: "Equal"
  • SCALAR_EXPRESSION_GT = 90x09
    MPropertyFriendlyName: "Greater Than"
  • SCALAR_EXPRESSION_LT = 100x0A
    MPropertyFriendlyName: "Less Than"
Referenced by (3)
C_INIT_SetAttributeToScalarExpressionm_nExpressionC_OP_SetAttributeToScalarExpressionm_nExpressionC_OP_SetControlPointFieldToScalarExpressionm_nExpression
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.