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  • StandardLightingAttenuationStyle_t
  • TextureControls_t
  • TextureGroup_t
  • TextureRepetitionMode_t
  • VecInputMaterialVariable_t
  • VectorExpressionType_t
  • VectorFloatExpressionType_t
  • CNewParticleEffect
  • CParticleBindingRealPulse
  • CParticleCollectionBindingInstance
  • CParticleCollectionFloatInput
  • CParticleCollectionRendererFloatInput
  • CParticleCollectionRendererVecInput
  • CParticleCollectionVecInput
  • CParticleFloatInput
  • CParticleInput
  • CParticleModelInput
  • CParticleProperty
  • CParticleRemapFloatInput
  • CParticleTransformInput
  • CParticleVariableRef
  • CParticleVecInput
  • CPerParticleFloatInput
  • CPerParticleVecInput
  • IParticleEffect
  • PARTICLE_EHANDLE__
  • PFNoiseModifier_t
  • PFNoiseTurbulence_t
  • PFNoiseType_t
  • ParticleFloatBiasType_t
  • ParticleFloatInputMode_t
  • ParticleFloatMapType_t
  • ParticleFloatRandomMode_t
  • ParticleFloatRoundType_t
  • ParticleFloatType_t
  • ParticleModelType_t
  • ParticleNamedValueConfiguration_t
  • ParticleNamedValueSource_t
  • ParticleTransformType_t
  • ParticleVecType_t
  • CFeIndexedJiggleBone
  • CFeJiggleBone
  • CFeMorphLayer
  • CFeNamedJiggleBone
  • CFeVertexMapBuildArray
  • CRegionSVM
  • CastSphereSATParams_t
  • CollisionDetailLayerInfo_t
  • CollisionDetailLayerInfo_t::Name_t
  • CovMatrix3
  • Dop26_t
  • DynamicContinuousContactBehavior_t
  • FeAnimStrayRadius_t
  • FeAntiTunnelGroupBuild_t
  • FeAntiTunnelProbeBuild_t
  • FeAntiTunnelProbe_t
  • FeAxialEdgeBend_t
  • FeBandBendLimit_t
  • FeBoxRigid_t
  • FeBuildBoxRigid_t
  • FeBuildSDFRigid_t
  • FeBuildSphereRigid_t
  • FeBuildTaperedCapsuleRigid_t
  • FeCollisionPlane_t
  • FeCtrlOffset_t
  • FeCtrlOsOffset_t
  • FeCtrlSoftOffset_t
  • FeDynKinLink_t
  • FeEdgeDesc_t
  • FeEffectDesc_t
  • FeFitInfluence_t
  • FeFitMatrix_t
  • FeFitWeight_t
  • FeFollowNode_t
  • FeHingeLimitBuild_t
  • FeHingeLimit_t
  • FeKelagerBend2_t
  • FeModelSelfCollisionLayer_t
Type / to search
  1. Deadlock
  2. particleslib
  3. CParticleFloatInput
  4. CParticleRemapFloatInput

CParticleRemapFloatInput

MPropertyCustomEditor: "RemapFloatInput()"
MGetKV3ClassDefaults: { "m_nType": "PF_TYPE_INVALID" }
Inherits from (49 fields)
CParticleFloatInputCParticleInput
Referenced by (12)
C_INIT_CheckParticleForWaterm_flOutputRemapC_INIT_ScreenSpacePositionOfTargetm_flBehindOutputRemapC_INIT_SetAttributeToScalarExpressionm_flOutputRemapC_INIT_SetFloatAttributeToVectorExpressionm_flOutputRemapC_OP_RemapAverageScalarValuetoCPm_flOutputRemapC_OP_ScreenSpaceDistanceToEdgem_flOutputRemapC_OP_ScreenSpacePositionOfTargetm_flBehindOutputRemapC_OP_ScreenSpaceRotateTowardTargetm_flOutputRemap
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.