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CParticleInput
CParticleModelInput
CParticleProperty
CParticleRemapFloatInput
CParticleTransformInput
CParticleVariableRef
CParticleVecInput
CPerParticleFloatInput
CPerParticleVecInput
IParticleEffect
PARTICLE_EHANDLE__
PFNoiseModifier_t
PFNoiseTurbulence_t
PFNoiseType_t
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatRoundType_t
ParticleFloatType_t
ParticleModelType_t
ParticleNamedValueConfiguration_t
ParticleNamedValueSource_t
ParticleTransformType_t
ParticleVecType_t
physicslib (98)
CFeIndexedJiggleBone
CFeJiggleBone
CFeMorphLayer
CFeNamedJiggleBone
CFeVertexMapBuildArray
CRegionSVM
CastSphereSATParams_t
CollisionDetailLayerInfo_t
CollisionDetailLayerInfo_t::Name_t
CovMatrix3
Dop26_t
DynamicContinuousContactBehavior_t
FeAnimStrayRadius_t
FeAntiTunnelGroupBuild_t
FeAntiTunnelProbeBuild_t
FeAntiTunnelProbe_t
FeAxialEdgeBend_t
FeBandBendLimit_t
FeBoxRigid_t
FeBuildBoxRigid_t
FeBuildSDFRigid_t
FeBuildSphereRigid_t
FeBuildTaperedCapsuleRigid_t
FeCollisionPlane_t
FeCtrlOffset_t
FeCtrlOsOffset_t
FeCtrlSoftOffset_t
FeDynKinLink_t
FeEdgeDesc_t
FeEffectDesc_t
FeFitInfluence_t
FeFitMatrix_t
FeFitWeight_t
FeFollowNode_t
FeHingeLimitBuild_t
FeHingeLimit_t
FeKelagerBend2_t
FeModelSelfCollisionLayer_t
FeMorphLayerDepr_t
FeNodeBase_t
FeNodeIntegrator_t
FeNodeReverseOffset_t
FeNodeStrayBox_t
FeNodeWindBase_t
FeProxyVertexMap_t
FeQuad_t
FeRigidColliderIndices_t
FeRodConstraint_t
FeSDFRigid_t
FeSimdAnimStrayRadius_t
FeSimdNodeBase_t
FeSimdQuad_t
FeSimdRodConstraintAnim_t
FeSimdRodConstraint_t
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Deadlock
particleslib
ParticleFloatType_t
ParticleFloatType_t
uint32_t
PF_TYPE_INVALID
=
-1
0xFFFFFFFF
PF_TYPE_LITERAL
=
0
0x00
PF_TYPE_NAMED_VALUE
=
1
0x01
PF_TYPE_RANDOM_UNIFORM
=
2
0x02
PF_TYPE_RANDOM_BIASED
=
3
0x03
PF_TYPE_COLLECTION_AGE
=
4
0x04
PF_TYPE_ENDCAP_AGE
=
5
0x05
PF_TYPE_CONTROL_POINT_COMPONENT
=
6
0x06
PF_TYPE_CONTROL_POINT_CHANGE_AGE
=
7
0x07
PF_TYPE_CONTROL_POINT_SPEED
=
8
0x08
PF_TYPE_PARTICLE_DETAIL_LEVEL
=
9
0x09
PF_TYPE_CONCURRENT_DEF_COUNT
=
10
0x0A
PF_TYPE_CLOSEST_CAMERA_DISTANCE
=
11
0x0B
PF_TYPE_SNAPSHOT_COUNT
=
12
0x0C
PF_TYPE_RENDERER_CAMERA_DISTANCE
=
13
0x0D
PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT
=
14
0x0E
PF_TYPE_PARTICLE_NOISE
=
15
0x0F
PF_TYPE_PARTICLE_AGE
=
16
0x10
PF_TYPE_PARTICLE_AGE_NORMALIZED
=
17
0x11
PF_TYPE_PARTICLE_FLOAT
=
18
0x12
PF_TYPE_PARTICLE_INITIAL_FLOAT
=
19
0x13
PF_TYPE_PARTICLE_VECTOR_COMPONENT
=
20
0x14
PF_TYPE_PARTICLE_INITIAL_VECTOR_COMPONENT
=
21
0x15
PF_TYPE_PARTICLE_SPEED
=
22
0x16
PF_TYPE_PARTICLE_NUMBER
=
23
0x17
PF_TYPE_PARTICLE_NUMBER_NORMALIZED
=
24
0x18
PF_TYPE_PARTICLE_ROPE_SEGMENT
=
25
0x19
PF_TYPE_PARTICLE_ROPE_SEGMENT_NORMALIZED
=
26
0x1A
PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DISTANCE
=
27
0x1B
PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DOT_PRODUCT
=
28
0x1C
PF_TYPE_COUNT
=
29
0x1D
Referenced by (1)
CParticleFloatInput
m_nType
Also in
Counter-Strike 2
Dota 2