Source 2 Viewer
  • CParticleTransformInput
  • CParticleVariableRef
  • CParticleVecInput
  • CPerParticleFloatInput
  • CPerParticleVecInput
  • GPUParticleCollisionMode_t
  • IParticleEffect
  • PARTICLE_EHANDLE__
  • PFNoiseModifier_t
  • PFNoiseTurbulence_t
  • PFNoiseType_t
  • ParticleColorBlendMode_t
  • ParticleColorBlendType_t
  • ParticleDirectionNoiseType_t
  • ParticleFloatBiasType_t
  • ParticleFloatInputMode_t
  • ParticleFloatMapType_t
  • ParticleFloatRandomMode_t
  • ParticleFloatRoundType_t
  • ParticleFloatType_t
  • ParticleModelType_t
  • ParticleNamedValueConfiguration_t
  • ParticleNamedValueSource_t
  • ParticleSetMethod_t
  • ParticleTransformType_t
  • ParticleVecType_t
  • CFeIndexedJiggleBone
  • CFeJiggleBone
  • CFeMorphLayer
  • CFeNamedJiggleBone
  • CFeVertexMapBuildArray
  • CRegionSVM
  • CastSphereSATParams_t
  • CollisionDetailLayerInfo_t
  • CollisionDetailLayerInfo_t::Name_t
  • CovMatrix3
  • Dop26_t
  • DynamicContinuousContactBehavior_t
  • FeAnimStrayRadius_t
  • FeAntiTunnelGroupBuild_t
  • FeAntiTunnelProbeBuild_t
  • FeAntiTunnelProbe_t
  • FeAxialEdgeBend_t
  • FeBandBendLimit_t
  • FeBoxRigid_t
  • FeBuildBoxRigid_t
  • FeBuildSDFRigid_t
  • FeBuildSphereRigid_t
  • FeBuildTaperedCapsuleRigid_t
  • FeCollisionPlane_t
  • FeCtrlOffset_t
  • FeCtrlOsOffset_t
  • FeCtrlSoftOffset_t
  • FeDynKinLink_t
  • FeEdgeDesc_t
  • FeEffectDesc_t
  • FeFitInfluence_t
  • FeFitMatrix_t
  • FeFitWeight_t
  • FeFollowNode_t
  • FeHingeLimitBuild_t
  • FeHingeLimit_t
  • FeKelagerBend2_t
  • FeModelSelfCollisionLayer_t
  • FeMorphLayerDepr_t
  • FeNodeBase_t
  • FeNodeIntegrator_t
  • FeNodeReverseOffset_t
  • FeNodeStrayBox_t
  • FeNodeWindBase_t
  • FeProxyVertexMap_t
  • FeQuad_t
  • FeRigidColliderIndices_t
  • FeRodConstraint_t
  • FeSDFRigid_t
  • FeSimdAnimStrayRadius_t
  • FeSimdNodeBase_t
  • FeSimdQuad_t
  • FeSimdRodConstraintAnim_t
Type / to search
  1. Dota 2
  2. particleslib
  3. ParticleFloatType_t

ParticleFloatType_t

uint32_t
  • PF_TYPE_INVALID = -10xFFFFFFFF
  • PF_TYPE_LITERAL = 00x00
  • PF_TYPE_NAMED_VALUE = 10x01
  • PF_TYPE_RANDOM_UNIFORM = 20x02
  • PF_TYPE_RANDOM_BIASED = 30x03
  • PF_TYPE_COLLECTION_AGE = 40x04
  • PF_TYPE_ENDCAP_AGE = 50x05
  • PF_TYPE_CONTROL_POINT_COMPONENT = 60x06
  • PF_TYPE_CONTROL_POINT_CHANGE_AGE = 70x07
  • PF_TYPE_CONTROL_POINT_SPEED = 80x08
  • PF_TYPE_PARTICLE_DETAIL_LEVEL = 90x09
  • PF_TYPE_CONCURRENT_DEF_COUNT = 100x0A
  • PF_TYPE_CLOSEST_CAMERA_DISTANCE = 110x0B
  • PF_TYPE_SNAPSHOT_COUNT = 120x0C
  • PF_TYPE_SNAPSHOT_CHANGED = 130x0D
  • PF_TYPE_CONTROL_POINT_IS_SET = 140x0E
  • PF_TYPE_RENDERER_CAMERA_DISTANCE = 150x0F
  • PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 160x10
  • PF_TYPE_PARTICLE_NOISE = 170x11
  • PF_TYPE_PARTICLE_AGE = 180x12
  • PF_TYPE_PARTICLE_AGE_NORMALIZED = 190x13
  • PF_TYPE_PARTICLE_FLOAT = 200x14
  • PF_TYPE_PARTICLE_INITIAL_FLOAT = 210x15
  • PF_TYPE_PARTICLE_VECTOR_COMPONENT = 220x16
  • PF_TYPE_PARTICLE_INITIAL_VECTOR_COMPONENT = 230x17
  • PF_TYPE_PARTICLE_SPEED = 240x18
  • PF_TYPE_PARTICLE_NUMBER = 250x19
  • PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 260x1A
  • PF_TYPE_PARTICLE_ROPE_SEGMENT = 270x1B
  • PF_TYPE_PARTICLE_ROPE_SEGMENT_NORMALIZED = 280x1C
  • PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DISTANCE = 290x1D
  • PF_TYPE_PARTICLE_SCREENSPACE_CAMERA_DOT_PRODUCT = 300x1E
  • PF_TYPE_COUNT = 310x1F
Referenced by (1)
CParticleFloatInputm_nType
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.