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  • CParticleCollectionRendererFloatInput
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  • CParticleTransformInput
  • CParticleVariableRef
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  • GPUParticleCollisionMode_t
  • IParticleEffect
  • PARTICLE_EHANDLE__
  • PFNoiseModifier_t
  • PFNoiseTurbulence_t
  • PFNoiseType_t
  • ParticleColorBlendMode_t
  • ParticleColorBlendType_t
  • ParticleDirectionNoiseType_t
  • ParticleFloatBiasType_t
  • ParticleFloatInputMode_t
  • ParticleFloatMapType_t
  • ParticleFloatRandomMode_t
  • ParticleFloatRoundType_t
  • ParticleFloatType_t
  • ParticleModelType_t
  • ParticleNamedValueConfiguration_t
  • ParticleNamedValueSource_t
  • ParticleSetMethod_t
  • ParticleTransformType_t
  • ParticleVecType_t
  • CFeIndexedJiggleBone
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  • CastSphereSATParams_t
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  • CollisionDetailLayerInfo_t::Name_t
  • CovMatrix3
  • Dop26_t
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  • FeAntiTunnelProbeBuild_t
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  • FeAxialEdgeBend_t
  • FeBandBendLimit_t
  • FeBoxRigid_t
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  • FeBuildSphereRigid_t
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  • FeCollisionPlane_t
  • FeCtrlOffset_t
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  • FeCtrlSoftOffset_t
  • FeDynKinLink_t
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  • FeFitInfluence_t
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  • FeFitWeight_t
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  • FeHingeLimitBuild_t
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  • FeKelagerBend2_t
  • FeModelSelfCollisionLayer_t
  • FeMorphLayerDepr_t
  • FeNodeBase_t
  • FeNodeIntegrator_t
  • FeNodeReverseOffset_t
  • FeNodeStrayBox_t
  • FeNodeWindBase_t
  • FeProxyVertexMap_t
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  1. Dota 2
  2. particleslib
  3. ParticleColorBlendMode_t

ParticleColorBlendMode_t

uint32_t
  • PARTICLEBLEND_DEFAULT = 00x00
    MPropertyFriendlyName: "Replace"
  • PARTICLEBLEND_OVERLAY = 10x01
    MPropertyFriendlyName: "Overlay"
  • PARTICLEBLEND_DARKEN = 20x02
    MPropertyFriendlyName: "Darken"
  • PARTICLEBLEND_LIGHTEN = 30x03
    MPropertyFriendlyName: "Lighten"
  • PARTICLEBLEND_MULTIPLY = 40x04
    MPropertyFriendlyName: "Multiply"
Referenced by (2)
C_INIT_ColorLitPerParticlem_nTintBlendModeC_INIT_RandomColorm_nTintBlendMode
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.