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  • VecInputMaterialVariable_t
  • VectorExpressionType_t
  • VectorFloatExpressionType_t
  • AnimationType_t
  • CNewParticleEffect
  • CParticleBindingRealPulse
  • CParticleCollectionBindingInstance
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  • CParticleCollectionRendererFloatInput
  • CParticleCollectionRendererVecInput
  • CParticleCollectionVecInput
  • CParticleFloatInput
  • CParticleInput
  • CParticleModelInput
  • CParticleProperty
  • CParticleRemapFloatInput
  • CParticleTransformInput
  • CParticleVariableRef
  • CParticleVecInput
  • CPerParticleFloatInput
  • CPerParticleVecInput
  • GPUParticleCollisionMode_t
  • IParticleEffect
  • PARTICLE_EHANDLE__
  • PFNoiseModifier_t
  • PFNoiseTurbulence_t
  • PFNoiseType_t
  • ParticleColorBlendMode_t
  • ParticleColorBlendType_t
  • ParticleDirectionNoiseType_t
  • ParticleFloatBiasType_t
  • ParticleFloatInputMode_t
  • ParticleFloatMapType_t
  • ParticleFloatRandomMode_t
  • ParticleFloatRoundType_t
  • ParticleFloatType_t
  • ParticleModelType_t
  • ParticleNamedValueConfiguration_t
  • ParticleNamedValueSource_t
  • ParticleSetMethod_t
  • ParticleTransformType_t
  • ParticleVecType_t
  • CFeIndexedJiggleBone
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  • CFeMorphLayer
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  • CastSphereSATParams_t
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  • CollisionDetailLayerInfo_t::Name_t
  • CovMatrix3
  • Dop26_t
  • DynamicContinuousContactBehavior_t
  • FeAnimStrayRadius_t
  • FeAntiTunnelGroupBuild_t
  • FeAntiTunnelProbeBuild_t
  • FeAntiTunnelProbe_t
  • FeAxialEdgeBend_t
  • FeBandBendLimit_t
  • FeBoxRigid_t
  • FeBuildBoxRigid_t
  • FeBuildSDFRigid_t
  • FeBuildSphereRigid_t
  • FeBuildTaperedCapsuleRigid_t
  • FeCollisionPlane_t
  • FeCtrlOffset_t
  • FeCtrlOsOffset_t
  • FeCtrlSoftOffset_t
  • FeDynKinLink_t
  • FeEdgeDesc_t
  • FeEffectDesc_t
  • FeFitInfluence_t
  • FeFitMatrix_t
  • FeFitWeight_t
  • FeFollowNode_t
  • FeHingeLimitBuild_t
  • FeHingeLimit_t
Type / to search
  1. Dota 2
  2. particleslib
  3. CParticleInput
  4. CParticleVecInput

CParticleVecInput

MCustomFGDMetadata: "{ SkipImprintFGDClassOnKV3 = true SkipRemoveKeysInKV3AtFGDDefault = true KV3DefaultTestFnName = 'CParticleVecInputDefaultTestFunc' }"
Inherits from (0 fields)
CParticleInput
  • m_nType: ParticleVecType_t = "PVEC_TYPE_LITERAL"16 (0x10)
  • m_vLiteralValue: Vector20 (0x14)
  • m_LiteralColor: Color32 (0x20)
  • m_NamedValue: CParticleNamedValueRef40 (0x28)
  • m_bFollowNamedValue: bool104 (0x68)
  • m_nVectorAttribute: ParticleAttributeIndex_t = 6108 (0x6C)
  • m_vVectorAttributeScale: Vector = [1,1,1]112 (0x70)
  • m_nControlPoint: int32124 (0x7C)
  • m_nDeltaControlPoint: int32128 (0x80)
  • m_vCPValueScale: Vector = [1,1,1]132 (0x84)
  • m_vCPRelativePosition: Vector144 (0x90)
  • m_vCPRelativeDir: Vector = [1,0,0]156 (0x9C)
  • m_FloatComponentX: CParticleFloatInput168 (0xA8)
  • m_FloatComponentY: CParticleFloatInput536 (0x0218)
  • m_FloatComponentZ: CParticleFloatInput904 (0x0388)
  • m_FloatInterp: CParticleFloatInput1272 (0x04F8)
  • m_flInterpInput0: float321640 (0x0668)
  • m_flInterpInput1: float32 = 11644 (0x066C)
  • m_vInterpOutput0: Vector1648 (0x0670)
  • m_vInterpOutput1: Vector = [1,1,1]1660 (0x067C)
  • m_Gradient: CColorGradient = {"m_Stops":[]}1672 (0x0688)
  • m_vRandomMin: Vector1696 (0x06A0)
  • m_vRandomMax: Vector1708 (0x06AC)
Referenced by (2)
CParticleCollectionVecInputCPerParticleVecInput
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.