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PFNoiseTurbulence_t
PFNoiseType_t
ParticleColorBlendMode_t
ParticleColorBlendType_t
ParticleDirectionNoiseType_t
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatRoundType_t
ParticleFloatType_t
ParticleModelType_t
ParticleNamedValueConfiguration_t
ParticleNamedValueSource_t
ParticleSetMethod_t
ParticleTransformType_t
ParticleVecType_t
physicslib (98)
CFeIndexedJiggleBone
CFeJiggleBone
CFeMorphLayer
CFeNamedJiggleBone
CFeVertexMapBuildArray
CRegionSVM
CastSphereSATParams_t
CollisionDetailLayerInfo_t
CollisionDetailLayerInfo_t::Name_t
CovMatrix3
Dop26_t
DynamicContinuousContactBehavior_t
FeAnimStrayRadius_t
FeAntiTunnelGroupBuild_t
FeAntiTunnelProbeBuild_t
FeAntiTunnelProbe_t
FeAxialEdgeBend_t
FeBandBendLimit_t
FeBoxRigid_t
FeBuildBoxRigid_t
FeBuildSDFRigid_t
FeBuildSphereRigid_t
FeBuildTaperedCapsuleRigid_t
FeCollisionPlane_t
FeCtrlOffset_t
FeCtrlOsOffset_t
FeCtrlSoftOffset_t
FeDynKinLink_t
FeEdgeDesc_t
FeEffectDesc_t
FeFitInfluence_t
FeFitMatrix_t
FeFitWeight_t
FeFollowNode_t
FeHingeLimitBuild_t
FeHingeLimit_t
FeKelagerBend2_t
FeModelSelfCollisionLayer_t
FeMorphLayerDepr_t
FeNodeBase_t
FeNodeIntegrator_t
FeNodeReverseOffset_t
FeNodeStrayBox_t
FeNodeWindBase_t
FeProxyVertexMap_t
FeQuad_t
FeRigidColliderIndices_t
FeRodConstraint_t
FeSDFRigid_t
FeSimdAnimStrayRadius_t
FeSimdNodeBase_t
FeSimdQuad_t
FeSimdRodConstraintAnim_t
FeSimdRodConstraint_t
FeSimdSpringIntegrator_t
FeSimdTri_t
FeSoftParent_t
FeSourceEdge_t
FeSphereRigid_t
FeSpringIntegrator_t
FeStiffHingeBuild_t
FeTaperedCapsuleRigid_t
Type
/
to search
Dota 2
physicslib
CFeJiggleBone
CFeJiggleBone
m_nFlags
:
uint32
0 (0x00)
m_flLength
:
float32
= 1
4 (0x04)
m_flTipMass
:
float32
8 (0x08)
m_flYawStiffness
:
float32
12 (0x0C)
m_flYawDamping
:
float32
16 (0x10)
m_flPitchStiffness
:
float32
20 (0x14)
m_flPitchDamping
:
float32
24 (0x18)
m_flAlongStiffness
:
float32
28 (0x1C)
m_flAlongDamping
:
float32
32 (0x20)
m_flAngleLimit
:
float32
36 (0x24)
m_flMinYaw
:
float32
40 (0x28)
m_flMaxYaw
:
float32
44 (0x2C)
m_flYawFriction
:
float32
48 (0x30)
m_flYawBounce
:
float32
52 (0x34)
m_flMinPitch
:
float32
56 (0x38)
m_flMaxPitch
:
float32
60 (0x3C)
m_flPitchFriction
:
float32
64 (0x40)
m_flPitchBounce
:
float32
68 (0x44)
m_flBaseMass
:
float32
72 (0x48)
m_flBaseStiffness
:
float32
76 (0x4C)
m_flBaseDamping
:
float32
80 (0x50)
m_flBaseMinLeft
:
float32
84 (0x54)
m_flBaseMaxLeft
:
float32
88 (0x58)
m_flBaseLeftFriction
:
float32
92 (0x5C)
m_flBaseMinUp
:
float32
96 (0x60)
m_flBaseMaxUp
:
float32
100 (0x64)
m_flBaseUpFriction
:
float32
104 (0x68)
m_flBaseMinForward
:
float32
108 (0x6C)
m_flBaseMaxForward
:
float32
112 (0x70)
m_flBaseForwardFriction
:
float32
116 (0x74)
m_flRadius0
:
float32
= 1
120 (0x78)
m_flRadius1
:
float32
= 1
124 (0x7C)
m_vPoint0
:
Vector
128 (0x80)
m_vPoint1
:
Vector
= [10,0,0]
140 (0x8C)
m_nCollisionMask
:
uint16
= 65535
152 (0x98)
Referenced by (2)
CFeIndexedJiggleBone
m_jiggleBone
CFeNamedJiggleBone
m_jiggleBone
Also in
Counter-Strike 2
Deadlock