Source 2 Viewer
Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
18,139
ConVars & Commands
7,284
Show
All
18,139
Classes
17,201
Enums
938
Entities
6,931
Components
22
Networked
627
VData
165
Exclusive
14,143
PFNoiseType_t
ParticleAttributeIndex_t
ParticleColorBlendMode_t
ParticleColorBlendType_t
ParticleDirectionNoiseType_t
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatRoundType_t
ParticleFloatType_t
ParticleModelType_t
ParticleNamedValueConfiguration_t
ParticleNamedValueSource_t
ParticleSetMethod_t
ParticleTransformType_t
ParticleVecType_t
physicslib
104
CFeIndexedJiggleBone
CFeJiggleBone
CFeMorphLayer
CFeNamedJiggleBone
CFeVertexMapBuildArray
CRegionSVM
CollisionDetailLayerInfo_t
CollisionDetailLayerInfo_t::Name_t
CovMatrix3
Dop26_t
DynamicContinuousContactBehavior_t
FeAnimStrayRadius_t
FeAntiTunnelGroupBuild_t
FeAntiTunnelProbeBuild_t
FeAntiTunnelProbe_t
FeAxialEdgeBend_t
FeBandBendLimit_t
FeBoneMergeLink_t
FeBoxRigid_t
FeBuildBoxRigid_t
FeBuildSDFRigid_t
FeBuildSphereRigid_t
FeBuildTaperedCapsuleRigid_t
FeCollisionPlane_t
FeCtrlOffset_t
FeCtrlOsOffset_t
FeCtrlSoftOffset_t
FeDynKinLink_t
FeEdgeDesc_t
FeEffectDesc_t
FeFitInfluence_t
FeFitMatrix_t
FeFitWeight_t
FeFollowNode_t
FeHingeLimitBuild_t
FeHingeLimit_t
FeKelagerBend2_t
FeModelSelfCollisionLayer_t
FeMorphLayerDepr_t
FeNodeBase_t
FeNodeIntegrator_t
FeNodeReverseOffset_t
FeNodeStrayBox_t
FeNodeWindBase_t
FePrism_t
FeProxyVertexMap_t
FeQuad_t
FeRigidColliderIndices_t
FeRodConstraint_t
FeSDFRigid_t
FeSimdAnimStrayRadius_t
FeSimdNodeBase_t
FeSimdPrism_t
FeSimdQuad_t
FeSimdRodConstraintAnim_t
FeSimdRodConstraint_t
FeSimdSpringIntegrator_t
FeSimdTri_t
FeSoftParent_t
FeSourceEdge_t
FeSphereRigid_t
FeSpringIntegrator_t
Type
/
to search schemas
Dota 2
physicslib
CFeJiggleBone
CFeJiggleBone
156 bytes (0x9C), align 4
Source
Used by fields
CFeIndexedJiggleBone
m_jiggleBone
CFeNamedJiggleBone
m_jiggleBone
Also in
Counter-Strike 2
Deadlock
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_nFlags
uint32
0
0x00
m_flLength
float32
= 1
4
0x04
m_flTipMass
float32
8
0x08
m_flYawStiffness
float32
12
0x0C
m_flYawDamping
float32
16
0x10
m_flPitchStiffness
float32
20
0x14
m_flPitchDamping
float32
24
0x18
m_flAlongStiffness
float32
28
0x1C
m_flAlongDamping
float32
32
0x20
m_flAngleLimit
float32
36
0x24
m_flMinYaw
float32
40
0x28
m_flMaxYaw
float32
44
0x2C
m_flYawFriction
float32
48
0x30
m_flYawBounce
float32
52
0x34
m_flMinPitch
float32
56
0x38
m_flMaxPitch
float32
60
0x3C
m_flPitchFriction
float32
64
0x40
m_flPitchBounce
float32
68
0x44
m_flBaseMass
float32
72
0x48
m_flBaseStiffness
float32
76
0x4C
m_flBaseDamping
float32
80
0x50
m_flBaseMinLeft
float32
84
0x54
m_flBaseMaxLeft
float32
88
0x58
m_flBaseLeftFriction
float32
92
0x5C
m_flBaseMinUp
float32
96
0x60
m_flBaseMaxUp
float32
100
0x64
m_flBaseUpFriction
float32
104
0x68
m_flBaseMinForward
float32
108
0x6C
m_flBaseMaxForward
float32
112
0x70
m_flBaseForwardFriction
float32
116
0x74
m_flRadius0
float32
= 1
120
0x78
m_flRadius1
float32
= 1
124
0x7C
m_vPoint0
Vector
128
0x80
m_vPoint1
Vector
= [10,0,0]
140
0x8C
m_nCollisionMask
uint16
= 65535
152
0x98