- m_nFlags: uint32
- m_flLength: float32
- m_flTipMass: float32
- m_flYawStiffness: float32
- m_flYawDamping: float32
- m_flPitchStiffness: float32
- m_flPitchDamping: float32
- m_flAlongStiffness: float32
- m_flAlongDamping: float32
- m_flAngleLimit: float32
- m_flMinYaw: float32
- m_flMaxYaw: float32
- m_flYawFriction: float32
- m_flYawBounce: float32
- m_flMinPitch: float32
- m_flMaxPitch: float32
- m_flPitchFriction: float32
- m_flPitchBounce: float32
- m_flBaseMass: float32
- m_flBaseStiffness: float32
- m_flBaseDamping: float32
- m_flBaseMinLeft: float32
- m_flBaseMaxLeft: float32
- m_flBaseLeftFriction: float32
- m_flBaseMinUp: float32
- m_flBaseMaxUp: float32
- m_flBaseUpFriction: float32
- m_flBaseMinForward: float32
- m_flBaseMaxForward: float32
- m_flBaseForwardFriction: float32
- m_flRadius0: float32
- m_flRadius1: float32
- m_nCollisionMask: uint16
Referenced by (2)