Source 2 Viewer
  • CParticleCollectionFloatInput
  • CParticleCollectionVecInput
  • CParticleFloatInput
  • CParticleProperty
  • CParticleVecInput
  • CPerParticleFloatInput
  • CPerParticleVecInput
  • CPiecewiseCurveSchemaWrapper
  • IParticleEffect
  • PARTICLE_EHANDLE__
  • PARTICLE_WORLD_HANDLE__
  • ParticleFloatBiasType_t
  • ParticleFloatInputMode_t
  • ParticleFloatMapType_t
  • ParticleFloatRandomMode_t
  • ParticleFloatType_t
  • ParticleVecType_t
  • CFeIndexedJiggleBone
  • CFeJiggleBone
  • CFeMorphLayer
  • CFeNamedJiggleBone
  • CovMatrix3
  • Dop26_t
  • FeAnimStrayRadius_t
  • FeAxialEdgeBend_t
  • FeBandBendLimit_t
  • FeBoxRigid_t
  • FeBuildBoxRigid_t
  • FeBuildSphereRigid_t
  • FeBuildTaperedCapsuleRigid_t
  • FeCollisionPlane_t
  • FeCollisionSphere_t
  • FeCtrlOffset_t
  • FeCtrlOsOffset_t
  • FeCtrlSoftOffset_t
  • FeEdgeDesc_t
  • FeEffectDesc_t
  • FeFitInfluence_t
  • FeFitMatrix_t
  • FeFitWeight_t
  • FeFollowNode_t
  • FeKelagerBend2_t
  • FeMorphLayerDepr_t
  • FeNodeBase_t
  • FeNodeIntegrator_t
  • FeNodeReverseOffset_t
  • FeQuad_t
  • FeRigidColliderIndices_t
  • FeRodConstraint_t
  • FeSimdAnimStrayRadius_t
  • FeSimdFitMatrices_t
  • FeSimdNodeBase_t
  • FeSimdQuad_t
  • FeSimdRodConstraint_t
  • FeSimdSpringIntegrator_t
  • FeSimdTri_t
  • FeSoftParent_t
  • FeSourceEdge_t
  • FeSphereRigid_t
  • FeSpringIntegrator_t
  • FeTaperedCapsuleRigid_t
  • FeTaperedCapsuleStretch_t
  • FeTreeChildren_t
  • FeTri_t
  • FeWeightedNode_t
  • FeWorldCollisionParams_t
  • FourCovMatrices3
  • FourVectors2D
  • JointAxis_t
  • JointMotion_t
  • OldFeEdge_t
  • PhysFeModelDesc_t
  • RnBlendVertex_t
  • RnCapsuleDesc_t
  • RnCapsule_t
  • RnFace_t
  • RnHalfEdge_t
  • RnHullDesc_t
  • RnHull_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. physicslib
  3. CFeJiggleBone

CFeJiggleBone

  • m_nFlags: uint32
  • m_flLength: float32
  • m_flTipMass: float32
  • m_flYawStiffness: float32
  • m_flYawDamping: float32
  • m_flPitchStiffness: float32
  • m_flPitchDamping: float32
  • m_flAlongStiffness: float32
  • m_flAlongDamping: float32
  • m_flAngleLimit: float32
  • m_flMinYaw: float32
  • m_flMaxYaw: float32
  • m_flYawFriction: float32
  • m_flYawBounce: float32
  • m_flMinPitch: float32
  • m_flMaxPitch: float32
  • m_flPitchFriction: float32
  • m_flPitchBounce: float32
  • m_flBaseMass: float32
  • m_flBaseStiffness: float32
  • m_flBaseDamping: float32
  • m_flBaseMinLeft: float32
  • m_flBaseMaxLeft: float32
  • m_flBaseLeftFriction: float32
  • m_flBaseMinUp: float32
  • m_flBaseMaxUp: float32
  • m_flBaseUpFriction: float32
  • m_flBaseMinForward: float32
  • m_flBaseMaxForward: float32
  • m_flBaseForwardFriction: float32
  • m_flRadius0: float32
  • m_flRadius1: float32
  • m_vPoint0: Vector
  • m_vPoint1: Vector
  • m_nCollisionMask: uint16
Referenced by (2)
CFeIndexedJiggleBonem_jiggleBoneCFeNamedJiggleBonem_jiggleBone
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.